/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.particles.values; import com.badlogic.gdx.utils.Json; import com.badlogic.gdx.utils.JsonValue; /** It's a class which represents a value bound to the particles. Generally used by a particle controller component to find the * current value of a particle property during the simulation. * @author Inferno */ public class ParticleValue implements Json.Serializable { public boolean active; public ParticleValue () { } public ParticleValue (ParticleValue value) { this.active = value.active; } public boolean isActive () { return active; } public void setActive (boolean active) { this.active = active; } public void load (ParticleValue value) { active = value.active; } @Override public void write (Json json) { json.writeValue("active", active); } @Override public void read (Json json, JsonValue jsonData) { active = json.readValue("active", Boolean.class, jsonData); } }