/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.gwt; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import com.badlogic.gdx.utils.GdxRuntimeException; import com.google.gwt.webgl.client.WebGLRenderingContext; public class GwtGL20Debug extends GwtGL20 { protected GwtGL20Debug (WebGLRenderingContext gl) { super(gl); } private void checkError () { int error = 0; if ((error = gl.getError()) != GL_NO_ERROR) { throw new GdxRuntimeException("GL error: " + error + ", " + Integer.toHexString(error)); } } @Override public void glActiveTexture (int texture) { super.glActiveTexture(texture); checkError(); } @Override public void glBindTexture (int target, int texture) { super.glBindTexture(target, texture); checkError(); } @Override public void glBlendFunc (int sfactor, int dfactor) { super.glBlendFunc(sfactor, dfactor); checkError(); } @Override public void glClear (int mask) { super.glClear(mask); checkError(); } @Override public void glClearColor (float red, float green, float blue, float alpha) { super.glClearColor(red, green, blue, alpha); checkError(); } @Override public void glClearDepthf (float depth) { super.glClearDepthf(depth); checkError(); } @Override public void glClearStencil (int s) { super.glClearStencil(s); checkError(); } @Override public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) { super.glColorMask(red, green, blue, alpha); checkError(); } @Override public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) { super.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); checkError(); } @Override public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) { super.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); checkError(); } @Override public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) { super.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); checkError(); } @Override public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { super.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); checkError(); } @Override public void glCullFace (int mode) { super.glCullFace(mode); checkError(); } @Override public void glDeleteTextures (int n, IntBuffer textures) { super.glDeleteTextures(n, textures); checkError(); } @Override public void glDepthFunc (int func) { super.glDepthFunc(func); checkError(); } @Override public void glDepthMask (boolean flag) { super.glDepthMask(flag); checkError(); } @Override public void glDepthRangef (float zNear, float zFar) { super.glDepthRangef(zNear, zFar); checkError(); } @Override public void glDisable (int cap) { super.glDisable(cap); checkError(); } @Override public void glDrawArrays (int mode, int first, int count) { super.glDrawArrays(mode, first, count); checkError(); } @Override public void glDrawElements (int mode, int count, int type, Buffer indices) { super.glDrawElements(mode, count, type, indices); checkError(); } @Override public void glEnable (int cap) { super.glEnable(cap); checkError(); } @Override public void glFinish () { super.glFinish(); checkError(); } @Override public void glFlush () { super.glFlush(); checkError(); } @Override public void glFrontFace (int mode) { super.glFrontFace(mode); checkError(); } @Override public void glGenTextures (int n, IntBuffer textures) { super.glGenTextures(n, textures); checkError(); } @Override public int glGetError () { return super.glGetError(); } @Override public void glGetIntegerv (int pname, IntBuffer params) { super.glGetIntegerv(pname, params); checkError(); } @Override public String glGetString (int name) { return super.glGetString(name); } @Override public void glHint (int target, int mode) { super.glHint(target, mode); checkError(); } @Override public void glLineWidth (float width) { super.glLineWidth(width); checkError(); } @Override public void glPixelStorei (int pname, int param) { super.glPixelStorei(pname, param); checkError(); } @Override public void glPolygonOffset (float factor, float units) { super.glPolygonOffset(factor, units); checkError(); } @Override public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) { super.glReadPixels(x, y, width, height, format, type, pixels); checkError(); } @Override public void glScissor (int x, int y, int width, int height) { super.glScissor(x, y, width, height); checkError(); } @Override public void glStencilFunc (int func, int ref, int mask) { super.glStencilFunc(func, ref, mask); checkError(); } @Override public void glStencilMask (int mask) { super.glStencilMask(mask); checkError(); } @Override public void glStencilOp (int fail, int zfail, int zpass) { super.glStencilOp(fail, zfail, zpass); checkError(); } @Override public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) { super.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); checkError(); } @Override public void glTexParameterf (int target, int pname, float param) { super.glTexParameterf(target, pname, param); checkError(); } @Override public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) { super.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); checkError(); } @Override public void glViewport (int x, int y, int width, int height) { super.glViewport(x, y, width, height); checkError(); } @Override public void glAttachShader (int program, int shader) { super.glAttachShader(program, shader); checkError(); } @Override public void glBindAttribLocation (int program, int index, String name) { super.glBindAttribLocation(program, index, name); checkError(); } @Override public void glBindBuffer (int target, int buffer) { super.glBindBuffer(target, buffer); checkError(); } @Override public void glBindFramebuffer (int target, int framebuffer) { super.glBindFramebuffer(target, framebuffer); checkError(); } @Override public void glBindRenderbuffer (int target, int renderbuffer) { super.glBindRenderbuffer(target, renderbuffer); checkError(); } @Override public void glBlendColor (float red, float green, float blue, float alpha) { super.glBlendColor(red, green, blue, alpha); checkError(); } @Override public void glBlendEquation (int mode) { super.glBlendEquation(mode); checkError(); } @Override public void glBlendEquationSeparate (int modeRGB, int modeAlpha) { super.glBlendEquationSeparate(modeRGB, modeAlpha); checkError(); } @Override public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { super.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); checkError(); } @Override public void glBufferData (int target, int size, Buffer data, int usage) { super.glBufferData(target, size, data, usage); checkError(); } @Override public void glBufferSubData (int target, int offset, int size, Buffer data) { super.glBufferSubData(target, offset, size, data); checkError(); } @Override public int glCheckFramebufferStatus (int target) { return super.glCheckFramebufferStatus(target); } @Override public void glCompileShader (int shader) { super.glCompileShader(shader); checkError(); } @Override public int glCreateProgram () { int program = super.glCreateProgram(); checkError(); return program; } @Override public int glCreateShader (int type) { int shader = super.glCreateShader(type); checkError(); return shader; } @Override public void glDeleteBuffers (int n, IntBuffer buffers) { super.glDeleteBuffers(n, buffers); checkError(); } @Override public void glDeleteFramebuffers (int n, IntBuffer framebuffers) { super.glDeleteFramebuffers(n, framebuffers); checkError(); } @Override public void glDeleteProgram (int program) { super.glDeleteProgram(program); checkError(); } @Override public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) { super.glDeleteRenderbuffers(n, renderbuffers); checkError(); } @Override public void glDeleteShader (int shader) { super.glDeleteShader(shader); checkError(); } @Override public void glDetachShader (int program, int shader) { super.glDetachShader(program, shader); checkError(); } @Override public void glDisableVertexAttribArray (int index) { super.glDisableVertexAttribArray(index); checkError(); } @Override public void glDrawElements (int mode, int count, int type, int indices) { super.glDrawElements(mode, count, type, indices); checkError(); } @Override public void glEnableVertexAttribArray (int index) { super.glEnableVertexAttribArray(index); checkError(); } @Override public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) { super.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); checkError(); } @Override public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) { super.glFramebufferTexture2D(target, attachment, textarget, texture, level); checkError(); } @Override public void glGenBuffers (int n, IntBuffer buffers) { super.glGenBuffers(n, buffers); checkError(); } @Override public void glGenerateMipmap (int target) { super.glGenerateMipmap(target); checkError(); } @Override public void glGenFramebuffers (int n, IntBuffer framebuffers) { super.glGenFramebuffers(n, framebuffers); checkError(); } @Override public void glGenRenderbuffers (int n, IntBuffer renderbuffers) { super.glGenRenderbuffers(n, renderbuffers); checkError(); } @Override public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) { String attrib = super.glGetActiveAttrib(program, index, size, type); checkError(); return attrib; } @Override public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { String uniform = super.glGetActiveUniform(program, index, size, type); checkError(); return uniform; } @Override public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { super.glGetAttachedShaders(program, maxcount, count, shaders); checkError(); } @Override public int glGetAttribLocation (int program, String name) { int loc = super.glGetAttribLocation(program, name); checkError(); return loc; } @Override public void glGetBooleanv (int pname, Buffer params) { super.glGetBooleanv(pname, params); checkError(); } @Override public void glGetBufferParameteriv (int target, int pname, IntBuffer params) { super.glGetBufferParameteriv(target, pname, params); checkError(); } @Override public void glGetFloatv (int pname, FloatBuffer params) { super.glGetFloatv(pname, params); checkError(); } @Override public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) { super.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); checkError(); } @Override public void glGetProgramiv (int program, int pname, IntBuffer params) { super.glGetProgramiv(program, pname, params); checkError(); } @Override public String glGetProgramInfoLog (int program) { String info = super.glGetProgramInfoLog(program); checkError(); return info; } @Override public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) { super.glGetRenderbufferParameteriv(target, pname, params); checkError(); } @Override public void glGetShaderiv (int shader, int pname, IntBuffer params) { super.glGetShaderiv(shader, pname, params); checkError(); } @Override public String glGetShaderInfoLog (int shader) { String info = super.glGetShaderInfoLog(shader); checkError(); return info; } @Override public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) { super.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); checkError(); } @Override public void glGetTexParameterfv (int target, int pname, FloatBuffer params) { super.glGetTexParameterfv(target, pname, params); checkError(); } @Override public void glGetTexParameteriv (int target, int pname, IntBuffer params) { super.glGetTexParameteriv(target, pname, params); checkError(); } @Override public void glGetUniformfv (int program, int location, FloatBuffer params) { super.glGetUniformfv(program, location, params); checkError(); } @Override public void glGetUniformiv (int program, int location, IntBuffer params) { super.glGetUniformiv(program, location, params); checkError(); } @Override public int glGetUniformLocation (int program, String name) { int loc = super.glGetUniformLocation(program, name); checkError(); return loc; } @Override public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) { super.glGetVertexAttribfv(index, pname, params); checkError(); } @Override public void glGetVertexAttribiv (int index, int pname, IntBuffer params) { super.glGetVertexAttribiv(index, pname, params); checkError(); } @Override public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) { super.glGetVertexAttribPointerv(index, pname, pointer); checkError(); } @Override public boolean glIsBuffer (int buffer) { boolean res = super.glIsBuffer(buffer); checkError(); return res; } @Override public boolean glIsEnabled (int cap) { boolean res = super.glIsEnabled(cap); checkError(); return res; } @Override public boolean glIsFramebuffer (int framebuffer) { boolean res = super.glIsFramebuffer(framebuffer); checkError(); return res; } @Override public boolean glIsProgram (int program) { boolean res = super.glIsProgram(program); checkError(); return res; } @Override public boolean glIsRenderbuffer (int renderbuffer) { boolean res = super.glIsRenderbuffer(renderbuffer); checkError(); return res; } @Override public boolean glIsShader (int shader) { boolean res = super.glIsShader(shader); checkError(); return res; } @Override public boolean glIsTexture (int texture) { boolean res = super.glIsTexture(texture); checkError(); return res; } @Override public void glLinkProgram (int program) { super.glLinkProgram(program); checkError(); } @Override public void glReleaseShaderCompiler () { super.glReleaseShaderCompiler(); checkError(); } @Override public void glRenderbufferStorage (int target, int internalformat, int width, int height) { super.glRenderbufferStorage(target, internalformat, width, height); checkError(); } @Override public void glSampleCoverage (float value, boolean invert) { super.glSampleCoverage(value, invert); checkError(); } @Override public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { super.glShaderBinary(n, shaders, binaryformat, binary, length); checkError(); } @Override public void glShaderSource (int shader, String source) { super.glShaderSource(shader, source); checkError(); } @Override public void glStencilFuncSeparate (int face, int func, int ref, int mask) { super.glStencilFuncSeparate(face, func, ref, mask); checkError(); } @Override public void glStencilMaskSeparate (int face, int mask) { super.glStencilMaskSeparate(face, mask); checkError(); } @Override public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { super.glStencilOpSeparate(face, fail, zfail, zpass); checkError(); } @Override public void glTexParameterfv (int target, int pname, FloatBuffer params) { super.glTexParameterfv(target, pname, params); checkError(); } @Override public void glTexParameteri (int target, int pname, int param) { super.glTexParameteri(target, pname, param); checkError(); } @Override public void glTexParameteriv (int target, int pname, IntBuffer params) { super.glTexParameteriv(target, pname, params); checkError(); } @Override public void glUniform1f (int location, float x) { super.glUniform1f(location, x); checkError(); } @Override public void glUniform1fv (int location, int count, FloatBuffer v) { super.glUniform1fv(location, count, v); checkError(); } @Override public void glUniform1i (int location, int x) { super.glUniform1i(location, x); checkError(); } @Override public void glUniform1iv (int location, int count, IntBuffer v) { super.glUniform1iv(location, count, v); checkError(); } @Override public void glUniform2f (int location, float x, float y) { super.glUniform2f(location, x, y); checkError(); } @Override public void glUniform2fv (int location, int count, FloatBuffer v) { super.glUniform2fv(location, count, v); checkError(); } @Override public void glUniform2i (int location, int x, int y) { super.glUniform2i(location, x, y); checkError(); } @Override public void glUniform2iv (int location, int count, IntBuffer v) { super.glUniform2iv(location, count, v); checkError(); } @Override public void glUniform3f (int location, float x, float y, float z) { super.glUniform3f(location, x, y, z); checkError(); } @Override public void glUniform3fv (int location, int count, FloatBuffer v) { super.glUniform3fv(location, count, v); checkError(); } @Override public void glUniform3i (int location, int x, int y, int z) { super.glUniform3i(location, x, y, z); checkError(); } @Override public void glUniform3iv (int location, int count, IntBuffer v) { super.glUniform3iv(location, count, v); checkError(); } @Override public void glUniform4f (int location, float x, float y, float z, float w) { super.glUniform4f(location, x, y, z, w); checkError(); } @Override public void glUniform4fv (int location, int count, FloatBuffer v) { super.glUniform4fv(location, count, v); checkError(); } @Override public void glUniform4i (int location, int x, int y, int z, int w) { super.glUniform4i(location, x, y, z, w); checkError(); } @Override public void glUniform4iv (int location, int count, IntBuffer v) { super.glUniform4iv(location, count, v); checkError(); } @Override public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) { super.glUniformMatrix2fv(location, count, transpose, value); checkError(); } @Override public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { super.glUniformMatrix3fv(location, count, transpose, value); checkError(); } @Override public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { super.glUniformMatrix4fv(location, count, transpose, value); checkError(); } @Override public void glUseProgram (int program) { super.glUseProgram(program); checkError(); } @Override public void glValidateProgram (int program) { super.glValidateProgram(program); checkError(); } @Override public void glVertexAttrib1f (int indx, float x) { super.glVertexAttrib1f(indx, x); checkError(); } @Override public void glVertexAttrib1fv (int indx, FloatBuffer values) { super.glVertexAttrib1fv(indx, values); checkError(); } @Override public void glVertexAttrib2f (int indx, float x, float y) { super.glVertexAttrib2f(indx, x, y); checkError(); } @Override public void glVertexAttrib2fv (int indx, FloatBuffer values) { super.glVertexAttrib2fv(indx, values); checkError(); } @Override public void glVertexAttrib3f (int indx, float x, float y, float z) { super.glVertexAttrib3f(indx, x, y, z); checkError(); } @Override public void glVertexAttrib3fv (int indx, FloatBuffer values) { super.glVertexAttrib3fv(indx, values); checkError(); } @Override public void glVertexAttrib4f (int indx, float x, float y, float z, float w) { super.glVertexAttrib4f(indx, x, y, z, w); checkError(); } @Override public void glVertexAttrib4fv (int indx, FloatBuffer values) { super.glVertexAttrib4fv(indx, values); checkError(); } @Override public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer ptr) { super.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); checkError(); } @Override public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) { super.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); checkError(); } }