/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import com.badlogic.gdx.tests.utils.GdxTest; public class CustomShaderSpriteBatchTest extends GdxTest { SpriteBatch batch; ShaderProgram shader; Texture texture; @Override public void create () { batch = new SpriteBatch(10); ShaderProgram.pedantic = false; shader = new ShaderProgram(Gdx.files.internal("data/shaders/batch.vert").readString(), Gdx.files.internal( "data/shaders/batch.frag").readString()); batch.setShader(shader); texture = new Texture("data/badlogic.jpg"); } @Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(texture, 0, 0); batch.end(); } @Override public void dispose () { batch.dispose(); shader.dispose(); texture.dispose(); } }