/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.tests.utils.GdxTest;
public class CustomShaderSpriteBatchTest extends GdxTest {
SpriteBatch batch;
ShaderProgram shader;
Texture texture;
@Override
public void create () {
batch = new SpriteBatch(10);
ShaderProgram.pedantic = false;
shader = new ShaderProgram(Gdx.files.internal("data/shaders/batch.vert").readString(), Gdx.files.internal(
"data/shaders/batch.frag").readString());
batch.setShader(shader);
texture = new Texture("data/badlogic.jpg");
}
@Override
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(texture, 0, 0);
batch.end();
}
@Override
public void dispose () {
batch.dispose();
shader.dispose();
texture.dispose();
}
}