/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.FPSLogger; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.PerspectiveCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; import com.badlogic.gdx.graphics.g3d.decals.Decal; import com.badlogic.gdx.graphics.g3d.decals.DecalBatch; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.tests.utils.PerspectiveCamController; import com.badlogic.gdx.utils.Array; public class SimpleDecalTest extends GdxTest { private static final int NUM_DECALS = 3; DecalBatch batch; Array<Decal> decals = new Array<Decal>(); PerspectiveCamera camera; PerspectiveCamController controller; FPSLogger logger = new FPSLogger(); public void create () { float width = Gdx.graphics.getWidth(); float height = Gdx.graphics.getHeight(); camera = new PerspectiveCamera(45, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.near = 1; camera.far = 300; camera.position.set(0, 0, 5); controller = new PerspectiveCamController(camera); Gdx.input.setInputProcessor(controller); batch = new DecalBatch(new CameraGroupStrategy(camera)); TextureRegion[] textures = {new TextureRegion(new Texture(Gdx.files.internal("data/egg.png"))), new TextureRegion(new Texture(Gdx.files.internal("data/wheel.png"))), new TextureRegion(new Texture(Gdx.files.internal("data/badlogic.jpg")))}; Decal decal = Decal.newDecal(1, 1, textures[1]); decal.setPosition(0, 0, 0); decals.add(decal); decal = Decal.newDecal(1, 1, textures[0], true); decal.setPosition(0.5f, 0.5f, 1); decals.add(decal); decal = Decal.newDecal(1, 1, textures[0], true); decal.setPosition(1, 1, -1); decals.add(decal); decal = Decal.newDecal(1, 1, textures[2]); decal.setPosition(1.5f, 1.5f, -2); decals.add(decal); decal = Decal.newDecal(1, 1, textures[1]); decal.setPosition(2, 2, -1.5f); decals.add(decal); } Vector3 dir = new Vector3(); private boolean billboard = true; public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); Gdx.gl.glEnable(GL20.GL_DEPTH_TEST); camera.update(); for (int i = 0; i < decals.size; i++) { Decal decal = decals.get(i); if (billboard) { // billboarding for ortho cam :) // dir.set(-camera.direction.x, -camera.direction.y, -camera.direction.z); // decal.setRotation(dir, Vector3.Y); // billboarding for perspective cam decal.lookAt(camera.position, camera.up); } batch.add(decal); } batch.flush(); logger.log(); } @Override public void dispose () { batch.dispose(); } }