/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.tests.utils.GdxTest;
public class ScrollPane2Test extends GdxTest {
Stage stage;
Skin skin;
public void create () {
stage = new Stage();
Gdx.input.setInputProcessor(stage);
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
ScrollPane pane2 = new ScrollPane(new Image(new Texture("data/group-debug.png")), skin);
pane2.setScrollingDisabled(false, true);
// pane2.setCancelTouchFocus(false);
pane2.addListener(new InputListener() {
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
event.stop();
return true;
}
});
Table mytable = new Table();
mytable.debug();
mytable.add(new Image(new Texture("data/group-debug.png")));
mytable.row();
mytable.add(new Image(new Texture("data/group-debug.png")));
mytable.row();
mytable.add(pane2).size(100);
mytable.row();
mytable.add(new Image(new Texture("data/group-debug.png")));
mytable.row();
mytable.add(new Image(new Texture("data/group-debug.png")));
ScrollPane pane = new ScrollPane(mytable, skin);
pane.setScrollingDisabled(true, false);
// pane.setCancelTouchFocus(false);
if (false) {
// This sizes the pane to the size of it's contents.
pane.pack();
// Then the height is hardcoded, leaving the pane the width of it's contents.
pane.setHeight(Gdx.graphics.getHeight());
} else {
// This shows a hardcoded size.
pane.setWidth(300);
pane.setHeight(Gdx.graphics.getHeight());
}
stage.addActor(pane);
}
public void render () {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
public void resize (int width, int height) {
stage.getViewport().update(width, height, true);
}
@Override
public void dispose () {
stage.dispose();
skin.dispose();
}
}