/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.particles.values;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector3;
/** Encapsulate the formulas to spawn a particle on a line shape.
* @author Inferno */
public final class LineSpawnShapeValue extends PrimitiveSpawnShapeValue {
public LineSpawnShapeValue (LineSpawnShapeValue value) {
super(value);
load(value);
}
public LineSpawnShapeValue () {
}
@Override
public void spawnAux (Vector3 vector, float percent) {
float width = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent));
float height = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent));
float depth = spawnDepth + (spawnDepthDiff * spawnDepthValue.getScale(percent));
float a = MathUtils.random();
vector.x = a * width;
vector.y = a * height;
vector.z = a * depth;
}
@Override
public SpawnShapeValue copy () {
return new LineSpawnShapeValue(this);
}
}