/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.particles.values; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector3; /** Encapsulate the formulas to spawn a particle on a line shape. * @author Inferno */ public final class LineSpawnShapeValue extends PrimitiveSpawnShapeValue { public LineSpawnShapeValue (LineSpawnShapeValue value) { super(value); load(value); } public LineSpawnShapeValue () { } @Override public void spawnAux (Vector3 vector, float percent) { float width = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent)); float height = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent)); float depth = spawnDepth + (spawnDepthDiff * spawnDepthValue.getScale(percent)); float a = MathUtils.random(); vector.x = a * width; vector.y = a * height; vector.z = a * depth; } @Override public SpawnShapeValue copy () { return new LineSpawnShapeValue(this); } }