/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.g2d; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.utils.Drawable; import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; import com.badlogic.gdx.tests.utils.GdxTest; /** Demonstrates support of progressive JPEG. * @author HD_92 (blueriverteam@gmail.com) */ public class ProgressiveJPEGTest extends GdxTest { private SpriteBatch batch; private Drawable drawable; private Texture texture; @Override public void create () { batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("data/g2d/progressive-libgdx.jpg")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); drawable = new TextureRegionDrawable(new TextureRegion(texture)); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); drawable.draw(batch, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); batch.end(); } @Override public void dispose () { texture.dispose(); batch.dispose(); } }