/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteCache;
import com.badlogic.gdx.tests.utils.GdxTest;
public class SpriteCacheOffsetTest extends GdxTest implements InputProcessor {
private int tileMapWidth = 10;
private int tileMapHeight = 5;
private int tileSize = 32;
private SpriteCache cache;
private Texture texture;
public void create () {
texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
Sprite sprite = new Sprite(texture);
sprite.setSize(tileSize, tileSize);
cache = new SpriteCache(1000, false);
for (int y = 0; y < tileMapHeight; y++) {
cache.beginCache();
for (int x = 0; x < tileMapWidth; x++) {
sprite.setPosition(x * tileSize, y * tileSize);
cache.add(sprite);
}
cache.endCache();
sprite.rotate90(true);
}
}
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
cache.begin();
for (int y = 1; y < tileMapHeight - 1; y++)
cache.draw(y, 1, tileMapWidth - 2);
cache.end();
}
@Override
public void dispose () {
cache.dispose();
texture.dispose();
}
}