/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteCache; import com.badlogic.gdx.tests.utils.GdxTest; public class SpriteCacheOffsetTest extends GdxTest implements InputProcessor { private int tileMapWidth = 10; private int tileMapHeight = 5; private int tileSize = 32; private SpriteCache cache; private Texture texture; public void create () { texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg")); Sprite sprite = new Sprite(texture); sprite.setSize(tileSize, tileSize); cache = new SpriteCache(1000, false); for (int y = 0; y < tileMapHeight; y++) { cache.beginCache(); for (int x = 0; x < tileMapWidth; x++) { sprite.setPosition(x * tileSize, y * tileSize); cache.add(sprite); } cache.endCache(); sprite.rotate90(true); } } public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); cache.begin(); for (int y = 1; y < tileMapHeight - 1; y++) cache.draw(y, 1, tileMapWidth - 2); cache.end(); } @Override public void dispose () { cache.dispose(); texture.dispose(); } }