/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.particles.values; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector3; /** Encapsulate the formulas to spawn a particle on a cylinder shape. * @author Inferno */ public final class CylinderSpawnShapeValue extends PrimitiveSpawnShapeValue { public CylinderSpawnShapeValue (CylinderSpawnShapeValue cylinderSpawnShapeValue) { super(cylinderSpawnShapeValue); load(cylinderSpawnShapeValue); } public CylinderSpawnShapeValue () { } @Override public void spawnAux (Vector3 vector, float percent) { // Generate the point on the surface of the sphere float width = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent)); float height = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent)); float depth = spawnDepth + (spawnDepthDiff * spawnDepthValue.getScale(percent)); float radiusX, radiusZ; float hf = height / 2; float ty = MathUtils.random(height) - hf; // Where generate the point, on edges or inside ? if (edges) { radiusX = width / 2; radiusZ = depth / 2; } else { radiusX = MathUtils.random(width) / 2; radiusZ = MathUtils.random(depth) / 2; } float spawnTheta = 0; // Generate theta boolean isRadiusXZero = radiusX == 0, isRadiusZZero = radiusZ == 0; if (!isRadiusXZero && !isRadiusZZero) spawnTheta = MathUtils.random(360f); else { if (isRadiusXZero) spawnTheta = MathUtils.random(1) == 0 ? -90 : 90; else if (isRadiusZZero) spawnTheta = MathUtils.random(1) == 0 ? 0 : 180; } vector.set(radiusX * MathUtils.cosDeg(spawnTheta), ty, radiusZ * MathUtils.sinDeg(spawnTheta)); } @Override public SpawnShapeValue copy () { return new CylinderSpawnShapeValue(this); } }