/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Group; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Scaling; import com.badlogic.gdx.utils.viewport.ScalingViewport; import java.util.Random; public class StagePerformanceTest extends GdxTest { Texture texture; TextureRegion[] regions; Stage stage; SpriteBatch batch; BitmapFont font; Sprite[] sprites; boolean useStage = true; @Override public void create () { batch = new SpriteBatch(); font = new BitmapFont(); stage = new Stage(new ScalingViewport(Scaling.fit, 24, 12)); regions = new TextureRegion[8 * 8]; sprites = new Sprite[24 * 12]; texture = new Texture(Gdx.files.internal("data/badlogic.jpg")); for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { regions[x + y * 8] = new TextureRegion(texture, x * 32, y * 32, 32, 32); } } Random rand = new Random(); for (int y = 0, i = 0; y < 12; y++) { for (int x = 0; x < 24; x++) { Image img = new Image(regions[rand.nextInt(8 * 8)]); img.setBounds(x, y, 1, 1); stage.addActor(img); sprites[i] = new Sprite(regions[rand.nextInt(8 * 8)]); sprites[i].setPosition(x, y); sprites[i].setSize(1, 1); i++; } } } @Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if (useStage) { stage.act(Gdx.graphics.getDeltaTime()); stage.getBatch().disableBlending(); Group root = stage.getRoot(); Array<Actor> actors = root.getChildren(); // for(int i = 0; i < actors.size(); i++) { // actors.get(i).rotation += 45 * Gdx.graphics.getDeltaTime(); // } stage.draw(); } else { batch.getProjectionMatrix().setToOrtho2D(0, 0, 24, 12); batch.getTransformMatrix().idt(); batch.disableBlending(); batch.begin(); for (int i = 0; i < sprites.length; i++) { // sprites[i].rotate(45 * Gdx.graphics.getDeltaTime()); sprites[i].draw(batch); } batch.end(); } batch.getProjectionMatrix().setToOrtho2D(0, 0, 480, 320); batch.enableBlending(); batch.begin(); font.setColor(0, 0, 1, 1); font.getData().setScale(2); font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond() + (useStage ? ", stage" : "sprite"), 10, 40); batch.end(); if (Gdx.input.justTouched()) { useStage = !useStage; } } @Override public void dispose () { stage.dispose(); batch.dispose(); font.dispose(); texture.dispose(); } }