/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; import com.badlogic.gdx.math.Vector2; public class Manifold { org.jbox2d.collision.Manifold manifold; final ManifoldPoint[] points = new ManifoldPoint[] {new ManifoldPoint(), new ManifoldPoint()}; final Vector2 localNormal = new Vector2(); final Vector2 localPoint = new Vector2(); final int[] tmpInt = new int[2]; final float[] tmpFloat = new float[4]; Manifold () { } protected Manifold (org.jbox2d.collision.Manifold manifold) { this.manifold = manifold; } public ManifoldType getType () { org.jbox2d.collision.Manifold.ManifoldType type = manifold.type; if (type == org.jbox2d.collision.Manifold.ManifoldType.CIRCLES) return ManifoldType.Circle; if (type == org.jbox2d.collision.Manifold.ManifoldType.FACE_A) return ManifoldType.FaceA; if (type == org.jbox2d.collision.Manifold.ManifoldType.FACE_B) return ManifoldType.FaceB; return ManifoldType.Circle; } public int getPointCount () { return manifold.pointCount; } public Vector2 getLocalNormal () { return localNormal.set(manifold.localNormal.x, manifold.localNormal.y); } public Vector2 getLocalPoint () { return localPoint.set(manifold.localPoint.x, manifold.localPoint.y); } public ManifoldPoint[] getPoints () { for (int i = 0; i < manifold.points.length; i++) { points[i].contactID = manifold.points[i].id.getKey(); points[i].localPoint.set(manifold.points[i].localPoint.x, manifold.points[i].localPoint.y); points[i].normalImpulse = manifold.points[i].normalImpulse; points[i].tangentImpulse = manifold.points[i].tangentImpulse; } return points; } public class ManifoldPoint { public final Vector2 localPoint = new Vector2(); public float normalImpulse; public float tangentImpulse; public int contactID = 0; } public enum ManifoldType { Circle, FaceA, FaceB } }