/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */ public class FrictionJoint extends Joint { // @off /*JNI #include <Box2D/Box2D.h> */ private final float[] tmp = new float[2]; private final Vector2 localAnchorA = new Vector2(); private final Vector2 localAnchorB = new Vector2(); public FrictionJoint (World world, long addr) { super(world, addr); } public Vector2 getLocalAnchorA () { jniGetLocalAnchorA(addr, tmp); localAnchorA.set(tmp[0], tmp[1]); return localAnchorA; } private native void jniGetLocalAnchorA (long addr, float[] anchor); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; anchor[0] = joint->GetLocalAnchorA().x; anchor[1] = joint->GetLocalAnchorA().y; */ public Vector2 getLocalAnchorB () { jniGetLocalAnchorB(addr, tmp); localAnchorB.set(tmp[0], tmp[1]); return localAnchorB; } private native void jniGetLocalAnchorB (long addr, float[] anchor); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; anchor[0] = joint->GetLocalAnchorB().x; anchor[1] = joint->GetLocalAnchorB().y; */ /** Set the maximum friction force in N. */ public void setMaxForce (float force) { jniSetMaxForce(addr, force); } private native void jniSetMaxForce (long addr, float force); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; joint->SetMaxForce( force ); */ /** Get the maximum friction force in N. */ public float getMaxForce () { return jniGetMaxForce(addr); } private native float jniGetMaxForce (long addr); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; return joint->GetMaxForce(); */ /** Set the maximum friction torque in N*m. */ public void setMaxTorque (float torque) { jniSetMaxTorque(addr, torque); } private native void jniSetMaxTorque (long addr, float torque); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; joint->SetMaxTorque( torque ); */ /** Get the maximum friction torque in N*m. */ public float getMaxTorque () { return jniGetMaxTorque(addr); } private native float jniGetMaxTorque (long addr); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; return joint->GetMaxTorque(); */ }