/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.assets.loaders; import com.badlogic.gdx.assets.AssetDescriptor; import com.badlogic.gdx.assets.AssetLoaderParameters; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.g2d.ParticleEffect; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.utils.Array; /** {@link AssetLoader} to load {@link ParticleEffect} instances. Passing a {@link ParticleEffectParameter} to * {@link AssetManager#load(String, Class, AssetLoaderParameters)} allows to specify an atlas file or an image directory to be * used for the effect's images. Per default images are loaded from the directory in which the effect file is found. */ public class ParticleEffectLoader extends SynchronousAssetLoader<ParticleEffect, ParticleEffectLoader.ParticleEffectParameter> { public ParticleEffectLoader (FileHandleResolver resolver) { super(resolver); } @Override public ParticleEffect load (AssetManager am, String fileName, FileHandle file, ParticleEffectParameter param) { ParticleEffect effect = new ParticleEffect(); if (param != null && param.atlasFile != null) effect.load(file, am.get(param.atlasFile, TextureAtlas.class), param.atlasPrefix); else if (param != null && param.imagesDir != null) effect.load(file, param.imagesDir); else effect.load(file, file.parent()); return effect; } @Override public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, ParticleEffectParameter param) { Array<AssetDescriptor> deps = null; if (param != null && param.atlasFile != null) { deps = new Array(); deps.add(new AssetDescriptor<TextureAtlas>(param.atlasFile, TextureAtlas.class)); } return deps; } /** Parameter to be passed to {@link AssetManager#load(String, Class, AssetLoaderParameters)} if additional configuration is * necessary for the {@link ParticleEffect}. */ public static class ParticleEffectParameter extends AssetLoaderParameters<ParticleEffect> { /** Atlas file name. */ public String atlasFile; /** Optional prefix to image names **/ public String atlasPrefix; /** Image directory. */ public FileHandle imagesDir; } }