/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.tests.utils.GdxTest; public class BlitTest extends GdxTest { Texture rgb888; Texture rgba8888; Texture psRgb888; Texture psRgba8888; SpriteBatch batch; public void create () { rgb888 = new Texture("data/bobrgb888-32x32.png"); rgba8888 = new Texture("data/bobargb8888-32x32.png"); psRgb888 = new Texture("data/alpha.png"); psRgba8888 = new Texture("data/rgb.png"); batch = new SpriteBatch(); } public void render () { Gdx.gl.glClearColor(0.4f, 0.4f, 0.4f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(rgb888, 0, 0); batch.draw(rgba8888, 60, 0); batch.draw(psRgb888, 0, 60); batch.draw(psRgba8888, psRgb888.getWidth() + 20, 60); batch.end(); } @Override public void dispose () { batch.dispose(); rgb888.dispose(); rgba8888.dispose(); psRgb888.dispose(); psRgba8888.dispose(); } }