/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.10 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Matrix3; import com.badlogic.gdx.math.Matrix4; public class btKinematicCharacterController extends btCharacterControllerInterface { private long swigCPtr; protected btKinematicCharacterController(final String className, long cPtr, boolean cMemoryOwn) { super(className, DynamicsJNI.btKinematicCharacterController_SWIGUpcast(cPtr), cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btKinematicCharacterController, normally you should not need this constructor it's intended for low-level usage. */ public btKinematicCharacterController(long cPtr, boolean cMemoryOwn) { this("btKinematicCharacterController", cPtr, cMemoryOwn); construct(); } @Override protected void reset(long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(DynamicsJNI.btKinematicCharacterController_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn); } public static long getCPtr(btKinematicCharacterController obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize() throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete() { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btKinematicCharacterController(swigCPtr); } swigCPtr = 0; } super.delete(); } public btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight, Vector3 up) { this(DynamicsJNI.new_btKinematicCharacterController__SWIG_0(btPairCachingGhostObject.getCPtr(ghostObject), ghostObject, btConvexShape.getCPtr(convexShape), convexShape, stepHeight, up), true); } public btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight) { this(DynamicsJNI.new_btKinematicCharacterController__SWIG_1(btPairCachingGhostObject.getCPtr(ghostObject), ghostObject, btConvexShape.getCPtr(convexShape), convexShape, stepHeight), true); } public void setUp(Vector3 up) { DynamicsJNI.btKinematicCharacterController_setUp(swigCPtr, this, up); } public Vector3 getUp() { return DynamicsJNI.btKinematicCharacterController_getUp(swigCPtr, this); } public void setAngularVelocity(Vector3 velocity) { DynamicsJNI.btKinematicCharacterController_setAngularVelocity(swigCPtr, this, velocity); } public Vector3 getAngularVelocity() { return DynamicsJNI.btKinematicCharacterController_getAngularVelocity(swigCPtr, this); } public void setLinearVelocity(Vector3 velocity) { DynamicsJNI.btKinematicCharacterController_setLinearVelocity(swigCPtr, this, velocity); } public Vector3 getLinearVelocity() { return DynamicsJNI.btKinematicCharacterController_getLinearVelocity(swigCPtr, this); } public void setLinearDamping(float d) { DynamicsJNI.btKinematicCharacterController_setLinearDamping(swigCPtr, this, d); } public float getLinearDamping() { return DynamicsJNI.btKinematicCharacterController_getLinearDamping(swigCPtr, this); } public void setAngularDamping(float d) { DynamicsJNI.btKinematicCharacterController_setAngularDamping(swigCPtr, this, d); } public float getAngularDamping() { return DynamicsJNI.btKinematicCharacterController_getAngularDamping(swigCPtr, this); } public void setStepHeight(float h) { DynamicsJNI.btKinematicCharacterController_setStepHeight(swigCPtr, this, h); } public float getStepHeight() { return DynamicsJNI.btKinematicCharacterController_getStepHeight(swigCPtr, this); } public void setFallSpeed(float fallSpeed) { DynamicsJNI.btKinematicCharacterController_setFallSpeed(swigCPtr, this, fallSpeed); } public float getFallSpeed() { return DynamicsJNI.btKinematicCharacterController_getFallSpeed(swigCPtr, this); } public void setJumpSpeed(float jumpSpeed) { DynamicsJNI.btKinematicCharacterController_setJumpSpeed(swigCPtr, this, jumpSpeed); } public float getJumpSpeed() { return DynamicsJNI.btKinematicCharacterController_getJumpSpeed(swigCPtr, this); } public void setMaxJumpHeight(float maxJumpHeight) { DynamicsJNI.btKinematicCharacterController_setMaxJumpHeight(swigCPtr, this, maxJumpHeight); } public void jump(Vector3 v) { DynamicsJNI.btKinematicCharacterController_jump__SWIG_0(swigCPtr, this, v); } public void jump() { DynamicsJNI.btKinematicCharacterController_jump__SWIG_1(swigCPtr, this); } public void applyImpulse(Vector3 v) { DynamicsJNI.btKinematicCharacterController_applyImpulse(swigCPtr, this, v); } public void setGravity(Vector3 gravity) { DynamicsJNI.btKinematicCharacterController_setGravity(swigCPtr, this, gravity); } public Vector3 getGravity() { return DynamicsJNI.btKinematicCharacterController_getGravity(swigCPtr, this); } public void setMaxSlope(float slopeRadians) { DynamicsJNI.btKinematicCharacterController_setMaxSlope(swigCPtr, this, slopeRadians); } public float getMaxSlope() { return DynamicsJNI.btKinematicCharacterController_getMaxSlope(swigCPtr, this); } public void setMaxPenetrationDepth(float d) { DynamicsJNI.btKinematicCharacterController_setMaxPenetrationDepth(swigCPtr, this, d); } public float getMaxPenetrationDepth() { return DynamicsJNI.btKinematicCharacterController_getMaxPenetrationDepth(swigCPtr, this); } public btPairCachingGhostObject getGhostObject() { long cPtr = DynamicsJNI.btKinematicCharacterController_getGhostObject(swigCPtr, this); return (cPtr == 0) ? null : new btPairCachingGhostObject(cPtr, false); } public void setUseGhostSweepTest(boolean useGhostObjectSweepTest) { DynamicsJNI.btKinematicCharacterController_setUseGhostSweepTest(swigCPtr, this, useGhostObjectSweepTest); } }