/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.g3d.shadows.utils; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.graphics.g3d.RenderableProvider; import com.badlogic.gdx.graphics.g3d.environment.BaseLight; /** Nearfar Analyzer computes near and far plane of camera. It has to call camera.update() after setting values. Updated camera's * frustum should encompass all casting shadow objects. * @author realitix */ public interface NearFarAnalyzer { /** Update near and far plane of camera. * @param light Current light * @param camera Light's camera * @param renderableProviders Renderable providers */ public <T extends RenderableProvider> void analyze (BaseLight light, Camera camera, Iterable<T> renderableProviders); }