/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.graphics.test;
import jsettlers.common.material.EMaterialType;
import jsettlers.common.movable.EMovableAction;
import jsettlers.common.movable.EDirection;
import jsettlers.common.movable.EMovableType;
import jsettlers.common.movable.IMovable;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.common.selectable.ESelectionType;
public class TestSettler implements IMovable {
private EDirection direction;
private TestTile position;
private short progress = 0;
private final byte player;
private EMaterialType material = EMaterialType.NO_MATERIAL;
private final EMovableType type;
public TestSettler(EDirection direction, EMovableType type, TestTile tile, byte player) {
this.type = type;
this.setDirection(direction);
this.setPosition(tile);
this.player = player;
}
@Override
public EMovableAction getAction() {
return EMovableAction.WALKING;
}
@Override
public EDirection getDirection() {
return this.direction;
}
@Override
public EMaterialType getMaterial() {
return this.material;
}
public void setMaterial(EMaterialType material) {
this.material = material;
}
@Override
public EMovableType getMovableType() {
return this.type;
}
@Override
public ShortPoint2D getPos() {
return this.position.getPos();
}
@Override
public byte getPlayerId() {
return this.player;
}
public void increaseProgress() {
this.progress++;
}
@Override
public float getMoveProgress() {
return Math.min(0.1f * this.progress, 1);
}
public boolean moveOn() {
return (0.1f * this.progress) > 1;
}
public void setPosition(TestTile position) {
this.position = position;
this.progress = 0;
}
public void setDirection(EDirection direction) {
this.direction = direction;
this.progress = 0;
}
@Override
public boolean isSelected() {
return false;
}
@Override
public void setSelected(boolean b) {
}
@Override
public final float getHealth() {
return 0;
}
@Override
public final void stopOrStartWorking(boolean stop) {
}
@Override
public final boolean isRightstep() {
return false;
}
@Override
public final void setSoundPlayed() {
}
@Override
public final boolean isSoundPlayed() {
return true; // prevent playing of sound
}
@Override
public ESelectionType getSelectionType() {
return ESelectionType.PEOPLE;
}
@Override
public int getID() {
return 0;
}
}