/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.main;
import jsettlers.common.ai.EPlayerType;
import jsettlers.common.menu.IMapDefinition;
import jsettlers.common.menu.IMultiplayerConnector;
import jsettlers.common.menu.IStartScreen;
import jsettlers.common.menu.IStartingGame;
import jsettlers.common.menu.Player;
import jsettlers.common.utils.collections.ChangingList;
import jsettlers.logic.map.loading.MapLoader;
import jsettlers.logic.map.loading.list.MapList;
import jsettlers.logic.player.PlayerSetting;
/**
* This class implements the {@link IStartScreen} interface and acts as connector between the start screen and the game logic.
*
* @author Andreas Eberle
*/
public class StartScreenConnector implements IStartScreen {
private final MapList mapList;
public StartScreenConnector() {
this.mapList = MapList.getDefaultList();
}
@Override
public ChangingList<? extends IMapDefinition> getSingleplayerMaps() {
return mapList.getFreshMaps();
}
@Override
public ChangingList<? extends IMapDefinition> getStoredSingleplayerGames() {
return mapList.getSavedMaps();
}
@Override
public ChangingList<? extends IMapDefinition> getMultiplayerMaps() {
return getSingleplayerMaps();
}
@Override
public ChangingList<? extends IMapDefinition> getRestorableMultiplayerGames() {
return getStoredSingleplayerGames();
}
@Override
public IStartingGame startSingleplayerGame(IMapDefinition map) {
MapLoader mapLoader = mapList.getMapById(map.getMapId());
byte playerId = (byte) 0;
PlayerSetting[] playerSettings = PlayerSetting.createDefaultSettings(playerId, (byte) mapLoader.getMaxPlayers());
JSettlersGame game = new JSettlersGame(mapLoader, 4711L, playerId, playerSettings);
return game.start();
}
@Override
public IStartingGame loadSingleplayerGame(IMapDefinition map) {
MapLoader mapLoader = mapList.getMapById(map.getMapId());
PlayerSetting[] playerSettings = mapLoader.getFileHeader().getPlayerSettings();
byte playerId = 0; // find playerId of HUMAN player
for (byte i = 0; i < playerSettings.length; i++) {
if (playerSettings[i].getPlayerType() == EPlayerType.HUMAN) {
playerId = i;
break;
}
}
JSettlersGame game = new JSettlersGame(mapLoader, 4711L, playerId, playerSettings);
return game.start();
}
@Override
public IMultiplayerConnector getMultiplayerConnector(String serverAddr, Player player) {
return new MultiplayerConnector(serverAddr, player.getId(), player.getName());
}
}