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package jsettlers.ai.construction;
import jsettlers.ai.highlevel.AiStatistics;
import jsettlers.algorithms.construction.AbstractConstructionMarkableMap;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.position.ShortPoint2D;
/**
* @author codingberlin
*/
public class BestTempleConstructionPositionFinder extends NearRequiredBuildingConstructionPositionFinder implements IBestConstructionPositionFinder {
public static final int WINE_PER_TEMPLE = 15;
public BestTempleConstructionPositionFinder() {
super(EBuildingType.TEMPLE, EBuildingType.WINEGROWER);
}
@Override
public ShortPoint2D findBestConstructionPosition(
AiStatistics aiStatistics, AbstractConstructionMarkableMap constructionMap, byte playerId) {
int availableWine = aiStatistics.getTotalWineCountForPlayer(playerId);
int usedWine = aiStatistics.getTotalNumberOfBuildingTypeForPlayer(EBuildingType.TEMPLE, playerId) * WINE_PER_TEMPLE;
if (availableWine - usedWine >= WINE_PER_TEMPLE) {
return super.findBestConstructionPosition(aiStatistics, constructionMap, playerId);
} else {
// reject construction of temple - the wine is not grown yet
return null;
}
}
}