/******************************************************************************* * Copyright (c) 2016 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.ai.construction; import jsettlers.ai.highlevel.AiStatistics; import jsettlers.algorithms.construction.AbstractConstructionMarkableMap; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.position.ShortPoint2D; /** * @author codingberlin */ public class BestTempleConstructionPositionFinder extends NearRequiredBuildingConstructionPositionFinder implements IBestConstructionPositionFinder { public static final int WINE_PER_TEMPLE = 15; public BestTempleConstructionPositionFinder() { super(EBuildingType.TEMPLE, EBuildingType.WINEGROWER); } @Override public ShortPoint2D findBestConstructionPosition( AiStatistics aiStatistics, AbstractConstructionMarkableMap constructionMap, byte playerId) { int availableWine = aiStatistics.getTotalWineCountForPlayer(playerId); int usedWine = aiStatistics.getTotalNumberOfBuildingTypeForPlayer(EBuildingType.TEMPLE, playerId) * WINE_PER_TEMPLE; if (availableWine - usedWine >= WINE_PER_TEMPLE) { return super.findBestConstructionPosition(aiStatistics, constructionMap, playerId); } else { // reject construction of temple - the wine is not grown yet return null; } } }