/******************************************************************************* * Copyright (c) 2015 - 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.buildings.military; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.mapobject.EMapObjectType; import jsettlers.common.material.EMaterialType; import jsettlers.common.movable.EMovableType; import jsettlers.common.movable.ESoldierType; import jsettlers.common.position.ShortPoint2D; import jsettlers.logic.buildings.IBuildingsGrid; import jsettlers.logic.buildings.WorkAreaBuilding; import jsettlers.logic.buildings.stack.IRequestStack; import jsettlers.logic.buildings.stack.IRequestStackListener; import jsettlers.logic.buildings.stack.RequestStack; import jsettlers.logic.map.grid.partition.manager.manageables.interfaces.IBarrack; import jsettlers.logic.player.Player; /** * This is the barrack building. It requests weapons and bearers to make them to soldiers. * * @author Andreas Eberle */ public final class Barrack extends WorkAreaBuilding implements IBarrack, IRequestStackListener { private static final long serialVersionUID = -6541972855836598068L; public Barrack(Player player, ShortPoint2D position, IBuildingsGrid buildingsGrid) { super(EBuildingType.BARRACK, player, position, buildingsGrid); } @Override protected EMapObjectType getFlagType() { return EMapObjectType.FLAG_DOOR; } @Override public EMovableType popWeaponForBearer() { for (IRequestStack stack : super.getStacks()) { EMaterialType materialType = stack.getMaterialType(); if (materialType == EMaterialType.BOW || materialType == EMaterialType.SWORD || materialType == EMaterialType.SPEAR) { if (stack.pop()) { return getSoldierType(materialType); } } } return null; } private EMovableType getSoldierType(EMaterialType materialType) { return getPlayer().getMannaInformation().getSoldierMovableFor(getSoldierTypeForMaterialType(materialType)); } private ESoldierType getSoldierTypeForMaterialType(EMaterialType materialType) { switch (materialType) { case SWORD: return ESoldierType.SWORDSMAN; case BOW: return ESoldierType.BOWMAN; case SPEAR: return ESoldierType.PIKEMAN; default: throw new IllegalArgumentException("MaterialType: " + materialType + " is not a tool of a soldier."); } } @Override public final boolean isOccupied() { return true; } @Override public void bearerRequestFailed() { super.grid.requestSoldierable(this); } @Override protected int constructionFinishedEvent() { for (IRequestStack curr : super.getStacks()) { curr.setListener(this); } return -1; } @Override protected int subTimerEvent() { assert false : "This should never be called."; return -1; } @Override public ShortPoint2D getSoldierTargetPosition() { return super.getWorkAreaCenter(); } @Override public void materialDelivered(RequestStack stack) { super.grid.requestSoldierable(this); } }