/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package go.graphics.event; /** * This class defines a generic go event type. * <p> * When you are notified that an event started, you may handle the event by calling the setHandler-Method of the event. If the handler you gave the * event is accepted, event changes are forwarded to you. If your implementation does not allow multiple events at the same time, you should not set a * handler to an event if you already handle an ongoing event. * <p> * if your event handler methods. need to be synchronized, you have to care for it yourself. * <p> * After its initialization the event, changes of the event state are passed on to the handler: On a phase change, the * {@link GOEventHandler#phaseChanged(GOEvent)} method is called. During the Modal phase, the event may send additional information about the possible * event data it may have upon finish, e.g. a mouse position change to an {@link GOModalEventHandler}. * <p> * Any final action should only be applied if the event was finished. * * @author michael */ public interface GOEvent { /** * Indicates that the event is in the initialization phase. In this pahse, the event handler is searched. */ int PHASE_INITIALIZING = 0; /** * Indicates that the event just started. */ int PHASE_STARTED = 1; /** * Indicates that the event is in progress. */ int PHASE_MODAL = 2; /** * The event was finished. */ int PHASE_FINISHED = 3; /** * The event was aborted by the user. */ int PHASE_ABORTED = 4; /** * Sets the handler for the event. * * @param handler * The handler */ void setHandler(GOEventHandler handler); /** * Gets the current handler the vent has. May be null. * * @return Th handler. */ GOEventHandler getHandler(); /** * Gets the phase of the event. * * @return The phase the event is in. */ int getPhase(); }