/*******************************************************************************
* Copyright (c) 2015 - 2017
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.logic.map.grid.partition.manager.settings;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.buildings.MaterialsOfBuildings;
import jsettlers.common.map.partition.IMaterialsDistributionSettings;
import jsettlers.common.material.EMaterialType;
import java.io.Serializable;
/**
* This class holds the distribution settings for a given {@link EMaterialType}.
*
* @author Andreas Eberle
*
*/
public final class DistributionSettingsForMaterial implements IMaterialsDistributionSettings, Serializable {
private static final long serialVersionUID = -8519244429973606793L;
private final EMaterialType materialType;
private final EBuildingType[] requestingBuildings;
private final float[] probabilities;
/**
* Creates a new object of {@link DistributionSettingsForMaterial} holding the settings for the given {@link EMaterialType}.
*
* @param materialType
* Defines the {@link EMaterialType}, this settings are used for.
*/
DistributionSettingsForMaterial(EMaterialType materialType) {
this.materialType = materialType;
this.requestingBuildings = MaterialsOfBuildings.getBuildingTypesRequestingMaterial(materialType);
this.probabilities = new float[requestingBuildings.length];
if (probabilities.length > 0) {
float value = 1.0f / probabilities.length;
for (int i = 0; i < probabilities.length; i++) {
probabilities[i] = value;
}
}
}
@Override
public int getNumberOfBuildingTypes() {
return requestingBuildings.length;
}
@Override
public EBuildingType getBuildingType(int index) {
return requestingBuildings[index];
}
@Override
public float getProbablity(int index) {
return probabilities[index];
}
@Override
public EMaterialType getMaterialType() {
return materialType;
}
public void setProbabilities(float[] probabilities) {
assert probabilities.length == this.probabilities.length : "The new probabilities have an incrorrect length! (" + materialType + ")";
assert materialType.isDistributionConfigurable() : "Cannot configure distribution of materialtype " + materialType;
float sum = 0;
for (int i = 0; i < this.probabilities.length; i++) {
sum += probabilities[i];
}
assert sum >= 1 : "The sum of the probabilities for the material distribution is < 1 (" + materialType + ")";
for (int i = 0; i < this.probabilities.length; i++) {
this.probabilities[i] = probabilities[i];
}
}
@Override
public String toString() {
StringBuffer buffer = new StringBuffer();
buffer.append("DistributionSettings for ").append(materialType).append(": ");
for (int i = 0; i < requestingBuildings.length; i++) {
buffer.append(requestingBuildings[i]).append("(").append(probabilities[i]).append("), ");
}
return buffer.toString();
}
}