/*******************************************************************************
* Copyright (c) 2015 - 2017
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.algorithms.borders;
/**
* This interface specifies the grid needed by the BordersThread to calculate and set the borders on the grid.
*
* @author Andreas Eberle
*
*/
public interface IBordersThreadGrid {
/**
* Gives the player currently occupying the given position.
*
* @param x
* x coordinate
* @param y
* y coordinate
* @return the player that's currently occupying the given position.
*/
byte getPlayerIdAt(int x, int y);
/**
* Sets if the given position is a border tile or not.
*
* @param x
* x coordinate
* @param y
* y coordinate
* @param isBorder
* if true, the given position is a border position<br>
* if false, the given position is no border position.
*/
void setBorderAt(int x, int y, boolean isBorder);
boolean isInBounds(int x, int y);
/**
* Gets the blocked partition at the given position.
*
* @param x
* X coordinate.
* @param y
* Y coordinate.
* @return Id of the blocked partition.
*/
short getBlockedPartition(int x, int y);
}