/******************************************************************************* * Copyright (c) 2015 - 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.algorithms.borders; /** * This interface specifies the grid needed by the BordersThread to calculate and set the borders on the grid. * * @author Andreas Eberle * */ public interface IBordersThreadGrid { /** * Gives the player currently occupying the given position. * * @param x * x coordinate * @param y * y coordinate * @return the player that's currently occupying the given position. */ byte getPlayerIdAt(int x, int y); /** * Sets if the given position is a border tile or not. * * @param x * x coordinate * @param y * y coordinate * @param isBorder * if true, the given position is a border position<br> * if false, the given position is no border position. */ void setBorderAt(int x, int y, boolean isBorder); boolean isInBounds(int x, int y); /** * Gets the blocked partition at the given position. * * @param x * X coordinate. * @param y * Y coordinate. * @return Id of the blocked partition. */ short getBlockedPartition(int x, int y); }