/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.input;
import jsettlers.common.menu.UIState;
/**
* Interface for TaskExecutor to give commands to the GuiInterface using the executor.
*
* @author Andreas Eberle
*
*/
public interface ITaskExecutorGuiInterface {
/**
* refresh the current selection, because it's possible, that movables changed.
*/
void refreshSelection();
/**
*
* @return Returns the current {@link UIState} that can be used to save it with a savegame.
*/
UIState getUIState();
}