/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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*******************************************************************************/
package jsettlers.graphics.action;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.menu.action.EActionType;
import jsettlers.common.position.ShortPoint2D;
/**
* This is a build action. This happens when the user clicks on a map position to build a building there.
*
* @author Michael Zangl
*
*/
public class BuildAction extends PointAction {
private final EBuildingType building;
/**
* Creates a new build action.
*
* @param building
* The building to be built.
* @param position
* The position at which the building should (approximately) be built.
*/
public BuildAction(EBuildingType building, ShortPoint2D position) {
super(EActionType.BUILD, position);
this.building = building;
}
/**
* gets the building that corresponds with this action, if the action is an build action.
*
* @return The building, <code>null</code> if it is not a build action.
*/
public EBuildingType getBuildingType() {
return this.building;
}
}