/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.graphics.map;
/**
* This class keeps track of the frames.
*
* @author Michael Zangl
*/
public class FramerateComputer {
private static final int FRAMES_TO_AVERAGE = 30;
private static final long RECOMPUTE_INTERVALL = 500;
private final long[] lastFrames = new long[FRAMES_TO_AVERAGE];
private long lastRecompute = 0;
private int capturedFrames = 0;
private double rate;
/**
* Called whenever a new frame is displayed.
*/
public void nextFrame() {
long time = System.currentTimeMillis();
lastFrames[capturedFrames] = time;
capturedFrames++;
if ((time - lastRecompute > RECOMPUTE_INTERVALL || capturedFrames >= lastFrames.length)
&& capturedFrames > 1) {
recompute();
lastRecompute = time;
}
}
private void recompute() {
long time = lastFrames[capturedFrames - 1] - lastFrames[0];
rate = 1000.0 / time * capturedFrames;
lastFrames[0] = lastFrames[capturedFrames - 1];
capturedFrames = 1;
}
/**
* Gets the current frame rate.
*
* @return The rate.
*/
public double getRate() {
return rate;
}
}