/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.graphics.map; /** * This class keeps track of the frames. * * @author Michael Zangl */ public class FramerateComputer { private static final int FRAMES_TO_AVERAGE = 30; private static final long RECOMPUTE_INTERVALL = 500; private final long[] lastFrames = new long[FRAMES_TO_AVERAGE]; private long lastRecompute = 0; private int capturedFrames = 0; private double rate; /** * Called whenever a new frame is displayed. */ public void nextFrame() { long time = System.currentTimeMillis(); lastFrames[capturedFrames] = time; capturedFrames++; if ((time - lastRecompute > RECOMPUTE_INTERVALL || capturedFrames >= lastFrames.length) && capturedFrames > 1) { recompute(); lastRecompute = time; } } private void recompute() { long time = lastFrames[capturedFrames - 1] - lastFrames[0]; rate = 1000.0 / time * capturedFrames; lastFrames[0] = lastFrames[capturedFrames - 1]; capturedFrames = 1; } /** * Gets the current frame rate. * * @return The rate. */ public double getRate() { return rate; } }