/*******************************************************************************
* Copyright (c) 2015 - 2016
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.mapcreator.mapvalidator.tasks.error;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.landscape.ELandscapeType;
import jsettlers.common.map.object.BuildingObject;
import jsettlers.common.map.object.MapObject;
import jsettlers.common.position.RelativePoint;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.graphics.localization.Labels;
import jsettlers.mapcreator.localization.EditorLabels;
import jsettlers.mapcreator.mapvalidator.result.fix.DeleteObjectFix;
import jsettlers.mapcreator.mapvalidator.tasks.AbstractValidationTask;
/**
* Validate all buildings, check player, ground and position
*
* @author Andreas Butti
*/
public class ValidateBuildings extends AbstractValidationTask {
/**
* Fix for wrong placed buildings
*/
private DeleteObjectFix fix = new DeleteObjectFix();
/**
* Constructor
*/
public ValidateBuildings() {
}
@Override
public void doTest() {
addHeader("building.header", fix);
for (int x = 0; x < data.getWidth(); x++) {
for (int y = 0; y < data.getHeight(); y++) {
MapObject mapObject = data.getMapObject(x, y);
if (mapObject instanceof BuildingObject) {
testBuilding(x, y, (BuildingObject) mapObject);
}
}
}
}
/**
* Test if the Building is valid at this location
*
* @param x
* X pos
* @param y
* Y Pos
* @param buildingObject
* Building
*/
private void testBuilding(int x, int y, BuildingObject buildingObject) {
EBuildingType type = buildingObject.getType();
int height = data.getLandscapeHeight(x, y);
ShortPoint2D start = new ShortPoint2D(x, y);
for (RelativePoint p : type.getProtectedTiles()) {
ShortPoint2D pos = p.calculatePoint(start);
if (!data.contains(pos.x, pos.y)) {
addErrorMessage("building.outside-map", pos, Labels.getName(type));
fix.addInvalidObject(pos);
} else if (!type.getGroundTypes().contains(data.getLandscape(pos.x, pos.y))) {
ELandscapeType landscape = data.getLandscape(pos.x, pos.y);
String landscapeName = EditorLabels.getLabel("landscape." + landscape.name());
addErrorMessage("building.wrong-landscape", pos, Labels.getName(type), landscapeName);
fix.addInvalidObject(pos);
} else if (players[pos.x][pos.y] != buildingObject.getPlayerId()) {
addErrorMessage("building.wrong-land", pos, Labels.getName(type), buildingObject.getPlayerId(), players[x][y]);
fix.addInvalidObject(pos);
} else if (type.needsFlattenedGround() && data.getLandscapeHeight(pos.x, pos.y) != height) {
addErrorMessage("building.flat-ground", pos, Labels.getName(type), buildingObject.getPlayerId());
fix.addInvalidObject(pos);
}
}
}
}