/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.map.grid.partition.manager.manageables.interfaces; import jsettlers.common.movable.EMovableType; import jsettlers.common.position.ILocatable; import jsettlers.common.position.ShortPoint2D; /** * Interface for a building that can request beares to go there and become soldiers. * * @author Andreas Eberle * */ public interface IBarrack extends ILocatable { /** * * @return position of the door. */ ShortPoint2D getDoor(); /** * Get a weapon from the barrack for this bearer. * * @return The movable type this bearer should convert to. */ EMovableType popWeaponForBearer(); /** * This method is called when a movable wasn't able to become a soldier, that means when it wasn't able to fullfil the request. */ void bearerRequestFailed(); /** * * @return Returns the position where the newly created soldier should walk. */ ShortPoint2D getSoldierTargetPosition(); }