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package jsettlers.mapcreator.mapvalidator.tasks.error;
import jsettlers.common.map.object.MapObject;
import jsettlers.common.map.object.MovableObject;
import jsettlers.common.movable.EMovableType;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.graphics.localization.Labels;
import jsettlers.mapcreator.mapvalidator.result.fix.DeleteObjectFix;
import jsettlers.mapcreator.mapvalidator.tasks.AbstractValidationTask;
/**
* Check that all "normal" settlers are within the land of the right player
*
* @author Andreas Butti
*/
public class ValidateSettler extends AbstractValidationTask {
/**
* Fix for wrong placed settlers
*/
private DeleteObjectFix fix = new DeleteObjectFix();
/**
* Constructor
*/
public ValidateSettler() {
}
@Override
public void doTest() {
addHeader("settler.header", fix);
for (int x = 0; x < data.getWidth(); x++) {
for (int y = 0; y < data.getHeight(); y++) {
MapObject mapObject = data.getMapObject(x, y);
if (mapObject instanceof MovableObject) {
testMoveableObject(x, y, (MovableObject) mapObject);
}
}
}
}
/**
* Test if this movable object is valid at this position
*
* @param x
* X Pos
* @param y
* Y Pos
* @param movableObject
* MovableObject
*/
private void testMoveableObject(int x, int y, MovableObject movableObject) {
EMovableType type = movableObject.getType();
if (!type.needsPlayersGround()) {
// don't need player ground, so don't check it here
return;
}
if (players[x][y] != movableObject.getPlayerId()) {
ShortPoint2D point = new ShortPoint2D(x, y);
addErrorMessage("settler.wrong-land", point, Labels.getName(type), movableObject.getPlayerId(), players[x][y]);
fix.addInvalidObject(point);
}
}
}