/******************************************************************************* * Copyright (c) 2015 - 2016 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.mapcreator.mapvalidator.tasks.error; import jsettlers.common.map.object.MapObject; import jsettlers.common.map.object.MovableObject; import jsettlers.common.movable.EMovableType; import jsettlers.common.position.ShortPoint2D; import jsettlers.graphics.localization.Labels; import jsettlers.mapcreator.mapvalidator.result.fix.DeleteObjectFix; import jsettlers.mapcreator.mapvalidator.tasks.AbstractValidationTask; /** * Check that all "normal" settlers are within the land of the right player * * @author Andreas Butti */ public class ValidateSettler extends AbstractValidationTask { /** * Fix for wrong placed settlers */ private DeleteObjectFix fix = new DeleteObjectFix(); /** * Constructor */ public ValidateSettler() { } @Override public void doTest() { addHeader("settler.header", fix); for (int x = 0; x < data.getWidth(); x++) { for (int y = 0; y < data.getHeight(); y++) { MapObject mapObject = data.getMapObject(x, y); if (mapObject instanceof MovableObject) { testMoveableObject(x, y, (MovableObject) mapObject); } } } } /** * Test if this movable object is valid at this position * * @param x * X Pos * @param y * Y Pos * @param movableObject * MovableObject */ private void testMoveableObject(int x, int y, MovableObject movableObject) { EMovableType type = movableObject.getType(); if (!type.needsPlayersGround()) { // don't need player ground, so don't check it here return; } if (players[x][y] != movableObject.getPlayerId()) { ShortPoint2D point = new ShortPoint2D(x, y); addErrorMessage("settler.wrong-land", point, Labels.getName(type), movableObject.getPlayerId(), players[x][y]); fix.addInvalidObject(point); } } }