/*******************************************************************************
* Copyright (c) 2015 - 2017
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.logic.player;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.Serializable;
import jsettlers.common.ai.EPlayerType;
import jsettlers.common.material.EMaterialType;
import jsettlers.common.menu.messages.IMessage;
import jsettlers.common.menu.messages.IMessenger;
import jsettlers.common.player.ECivilisation;
import jsettlers.common.player.ICombatStrengthInformation;
import jsettlers.common.player.IInGamePlayer;
import jsettlers.logic.map.grid.partition.data.MaterialCounts;
import jsettlers.logic.map.grid.partition.manager.materials.offers.IOffersCountListener;
/**
* This class represents a player in the game. It can be used to access player specific statistics and methods.
*
* @author Andreas Eberle
*/
public class Player implements Serializable, IMessenger, IInGamePlayer, IOffersCountListener {
private static final long serialVersionUID = 1L;
public final byte playerId;
private final Team team;
private final byte numberOfPlayers;
private transient EPlayerType playerType;
private transient ECivilisation civilisation;
private final MannaInformation mannaInformation = new MannaInformation();
private final MaterialCounts materialCounts = new MaterialCounts();
private final EndgameStatistic endgameStatistic = new EndgameStatistic(mannaInformation);
private transient CombatStrengthInformation combatStrengthInfo = new CombatStrengthInformation();
private transient IMessenger messenger;
public Player(byte playerId, Team team, byte numberOfPlayers, EPlayerType playerType, ECivilisation civilisation) {
this.playerId = playerId;
this.team = team;
this.numberOfPlayers = numberOfPlayers;
this.playerType = playerType;
this.civilisation = civilisation;
team.registerPlayer(this);
updateCombatStrengths();
}
private void readObject(ObjectInputStream ois) throws ClassNotFoundException, IOException {
ois.defaultReadObject();
combatStrengthInfo = new CombatStrengthInformation();
updateCombatStrengths();
}
@Override
public String toString() {
return "Player " + playerId + " of team " + team.getTeamId();
}
public void setMessenger(IMessenger messenger) {
this.messenger = messenger;
}
@Override
public void showMessage(IMessage message) {
if (messenger != null) {
messenger.showMessage(message);
}
}
public MannaInformation getMannaInformation() {
return mannaInformation;
}
@Override
public ICombatStrengthInformation getCombatStrengthInformation() {
return this.combatStrengthInfo;
}
@Override
public EndgameStatistic getEndgameStatistic() {
return endgameStatistic;
}
private int getAmountOf(EMaterialType materialType) {
return materialCounts.getAmountOf(materialType);
}
@Override
public void offersCountChanged(EMaterialType materialType, int delta) {
materialCounts.offersCountChanged(materialType, delta);
if (materialType == EMaterialType.GOLD) {
CombatStrengthInformation combatStrength = this.combatStrengthInfo;
updateCombatStrengths();
System.out.println("amount of gold of player: " + playerId + " changed by: " + delta + " to total: " + getAmountOf(EMaterialType.GOLD) + " combat strength changed from\n\t" +
combatStrength + " to \n\t" + this.combatStrengthInfo);
}
}
private void updateCombatStrengths() {
int amountOfGold = getAmountOf(EMaterialType.GOLD);
this.combatStrengthInfo.updateGoldCombatStrength(numberOfPlayers, amountOfGold);
}
public byte getTeamId() {
return team.getTeamId();
}
public EPlayerType getPlayerType() {
return playerType;
}
public ECivilisation getCivilisation() {
return civilisation;
}
public void setPlayerType(EPlayerType playerType) {
this.playerType = playerType;
}
public void setCivilisation(ECivilisation civilisation) {
this.civilisation = civilisation;
}
}