/******************************************************************************* * Copyright (c) 2015 - 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.map.grid.partition.manager.settings; import jsettlers.common.map.partition.IPartitionSettings; import jsettlers.common.material.EMaterialType; import jsettlers.logic.buildings.MaterialProductionSettings; import jsettlers.logic.buildings.stack.multi.StockSettings; import jsettlers.logic.map.grid.partition.manager.PartitionManager; import java.io.Serializable; /** * This class bundles all settings for the {@link PartitionManager}. * * @author Andreas Eberle * */ public final class PartitionManagerSettings implements IPartitionSettings, Serializable { private static final long serialVersionUID = -6269898822727665606L; private static final DistributionSettingsForMaterial[] defaultSettings = new DistributionSettingsForMaterial[EMaterialType.NUMBER_OF_MATERIALS]; private static final boolean[] INITIAL_STOCK_SETTINGS = new boolean[EMaterialType.NUMBER_OF_DROPPABLE_MATERIALS]; static { for (int i = 0; i < EMaterialType.NUMBER_OF_MATERIALS; i++) { defaultSettings[i] = new DistributionSettingsForMaterial(EMaterialType.VALUES[i]); } INITIAL_STOCK_SETTINGS[EMaterialType.GOLD.ordinal] = true; // GOLD is active by default } private final EMaterialType[] materialTypeForPriorities; private final DistributionSettingsForMaterial[] settingsOfMaterials; private final MaterialProductionSettings materialProductionSettings; private final StockSettings stockSettings; public PartitionManagerSettings() { materialTypeForPriorities = new EMaterialType[EMaterialType.NUMBER_OF_DROPPABLE_MATERIALS]; System.arraycopy(EMaterialType.DROPPABLE_MATERIALS, 0, materialTypeForPriorities, 0, EMaterialType.NUMBER_OF_DROPPABLE_MATERIALS); settingsOfMaterials = new DistributionSettingsForMaterial[EMaterialType.NUMBER_OF_MATERIALS]; for (int i = 0; i < EMaterialType.NUMBER_OF_MATERIALS; i++) { EMaterialType materialType = EMaterialType.VALUES[i]; if (materialType.isDistributionConfigurable()) { settingsOfMaterials[i] = new DistributionSettingsForMaterial(materialType); } else { settingsOfMaterials[i] = defaultSettings[i]; } } materialProductionSettings = new MaterialProductionSettings(); stockSettings = new StockSettings(INITIAL_STOCK_SETTINGS); } @Override public EMaterialType getMaterialTypeForPriority(int priorityIdx) { return materialTypeForPriorities[priorityIdx]; } @Override public DistributionSettingsForMaterial getDistributionSettings(final EMaterialType materialType) { return settingsOfMaterials[materialType.ordinal]; } /** * Sets the setting for the priorities of the droppable {@link EMaterialType}s. * * @param materialTypeForPriority * An array of all droppable {@link EMaterialType}s. The first element has the highest priority, the last one has the lowest. */ public void setMaterialPriorities(EMaterialType[] materialTypeForPriority) { assert this.materialTypeForPriorities.length == materialTypeForPriority.length; for (int i = 0; i < materialTypeForPriority.length; i++) { this.materialTypeForPriorities[i] = materialTypeForPriority[i]; } } @Override public MaterialProductionSettings getMaterialProductionSettings() { return materialProductionSettings; } public void setAcceptedStockMaterial(EMaterialType materialType, boolean accepted) { stockSettings.setAccepted(materialType, accepted); } @Override public StockSettings getStockSettings() { return stockSettings; } public void setMaterialDistributionSettings(EMaterialType materialType, float[] probabilities) { getDistributionSettings(materialType).setProbabilities(probabilities); } }