/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.constants; /** * This class defines the constants of jsettlers.logic. * * @author Andreas Eberle * */ public final class Constants { public static boolean FOG_OF_WAR_DEFAULT_ENABLED = true; public static final float COMBAT_STRENGTH_OWN_GROUND = 1; /** * private constructor, because no instances of this class can be created. */ private Constants() { } public static final byte STACK_SIZE = 8; public static final byte MOVABLE_INTERRUPTS_PER_SECOND = 17; public static final short MOVABLE_INTERRUPT_PERIOD = 1000 / MOVABLE_INTERRUPTS_PER_SECOND; public static final short MOVABLE_BEND_DURATION = 500; public static final short MOVABLE_VIEW_DISTANCE = 8; public static final short MOVABLE_FLOCK_TO_DECENTRALIZE_MAX_RADIUS = 2; public static final short SOLDIER_SEARCH_RADIUS = 30; public static final short TOWER_SEARCH_RADIUS = 40; public static final int BOWMAN_ATTACK_RADIUS = 15; public static final int BOWMAN_IN_TOWER_ATTACK_RADIUS = 25; public static final int BOWMAN_MIN_ATTACK_DISTANCE = 7; public static final byte BRICKLAYER_ACTIONS_PER_MATERIAL = 12; public static final int TILES_PER_DIGGER = 15; public static final float GHOST_PLAY_DURATION = 1; /** * If the door is hit, its health is reduced by the hit strength / {@link #DOOR_HIT_RESISTENCY_FACTOR} */ public static final float DOOR_HIT_RESISTENCY_FACTOR = 2; public static final float TOWER_DOOR_REGENERATION = 0.01f; /** * Defines the percentage used to calculate the payback of materials when a building is destroyed.<br> * The formula defines that you get back {@value #BUILDINGS_DESTRUCTION_MATERIALS_PAYBACK_FACTOR} of the materials already invested in the * building. */ public static final float BUILDINGS_DESTRUCTION_MATERIALS_PAYBACK_FACTOR = 0.5f; /** * Defines the factor that is used to calculate the maximum allowed distance from a building to it's work area center. The maximum distance is * calculated as the work radius of the building multiplied by this factor. */ public static final short BUILDINGS_MAX_WORKRADIUS_FACTOR = 4; /** * This constant is used as a scale factor for the construction mark value calculation. */ public static final float CONSTRUCTION_MARK_SCALE_FACTOR = 2.5f; /** * This constant is used as a pow factor for the construction mark value calculation. */ public static final float CONSTRUCTION_MARK_POW_FACTOR = 1.5f; /** * Maximum amount of resources per position. */ public static final byte MAX_RESOURCE_AMOUNT_PER_POSITION = 50; public static final short MOVABLE_FLEEING_DIJKSTRA_RADIUS = 9; public static final short MOVABLE_FLEEING_MAX_RADIUS = TOWER_SEARCH_RADIUS; }