/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.buildings; import java.io.Serializable; import jsettlers.common.movable.ESoldierClass; import jsettlers.common.position.RelativePoint; /** * A place an occuping person can be in a building. * * @author michael */ public class OccupierPlace implements Serializable { private static final long serialVersionUID = 1355922428788608890L; private final ESoldierClass soldierClass; private final int offsetY; private final int offsetX; private final RelativePoint position; private final boolean looksRight; public OccupierPlace(int offsetX, int offsetY, ESoldierClass soldierClass, RelativePoint position, boolean looksRight) { if (position == null || soldierClass == null) { throw new NullPointerException(); } this.offsetX = offsetX; this.offsetY = offsetY; this.soldierClass = soldierClass; this.position = position; this.looksRight = looksRight; } /** * gets the type of the occupyer. * * @return {@link ESoldierClass#INFANTRY} if it is a person that is inside, {@link ESoldierClass#BOWMAN} if it is a bowman on the roof. */ public final ESoldierClass getSoldierClass() { return soldierClass; } /** * Gets the x coordinate (in pixels) of the settler. * * @return */ public final int getOffsetX() { return offsetX; } /** * Gets the y coordinate (in pixels) of the settler. * * @return */ public final int getOffsetY() { return offsetY; } /** * Whether the solier should look to the right. * * @return A boolean value. */ public final boolean looksRight() { return looksRight; } /** * Gets the point over which the soldier is standing. * * @return The position relative to the building. */ public final RelativePoint getPosition() { return position; } }