/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.graphics.action;
import jsettlers.common.menu.action.EActionType;
import jsettlers.common.movable.ESoldierType;
/**
* This is for all actions that allows you to specify a soldier type.
*
* @author Michael Zangl
*
*/
public class SoldierAction extends Action {
private final ESoldierType soldierType;
/**
* Create a new {@link SoldierAction}.
*
* @param actionType
* The type of action
* @param soldierType
* The soldiers.
*/
public SoldierAction(EActionType actionType, ESoldierType soldierType) {
super(actionType);
this.soldierType = soldierType;
}
/**
* Gets the type of soldiers.
*
* @return The type.
*/
public ESoldierType getSoldierType() {
return soldierType;
}
}