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package jsettlers.ai.construction;
import java.util.ArrayList;
import java.util.List;
import jsettlers.ai.highlevel.AiStatistics;
import jsettlers.algorithms.construction.AbstractConstructionMarkableMap;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.position.ShortPoint2D;
/**
* Algorithm: find all possible construction points within the borders of the player - calculates a score based on the amount of fish
*
* @author codingberlin
*/
public class BestFisherConstructionPositionFinder implements IBestConstructionPositionFinder {
EBuildingType buildingType;
public BestFisherConstructionPositionFinder(EBuildingType buildingType) {
this.buildingType = buildingType;
}
@Override
public ShortPoint2D findBestConstructionPosition(AiStatistics aiStatistics, AbstractConstructionMarkableMap constructionMap, byte playerId) {
List<ScoredConstructionPosition> scoredConstructionPositions = new ArrayList<ScoredConstructionPosition>();
int fishDistance = buildingType.getWorkRadius();
for (ShortPoint2D point : aiStatistics.getLandForPlayer(playerId)) {
if (aiStatistics.wasFishNearByAtGameStart(point) && constructionMap.canConstructAt(point.x, point.y, buildingType, playerId)
&& !aiStatistics.blocksWorkingAreaOfOtherBuilding(point, playerId, buildingType)) {
ShortPoint2D fishPosition = aiStatistics.getNearestFishPointForPlayer(point, playerId, fishDistance);
if (fishPosition != null) {
fishDistance = point.getOnGridDistTo(fishPosition);
scoredConstructionPositions.add(new ScoredConstructionPosition(point, fishDistance));
}
}
}
return ScoredConstructionPosition.detectPositionWithLowestScore(scoredConstructionPositions);
}
}