/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.map.loading; import jsettlers.common.map.MapLoadException; import jsettlers.input.PlayerState; import jsettlers.logic.map.loading.EMapStartResources; import jsettlers.logic.map.grid.MainGrid; import jsettlers.logic.player.PlayerSetting; /** * Classes of this interface are capable of creating a game. * * @author michael * @author Andreas Eberle */ public interface IGameCreator { MainGridWithUiSettings loadMainGrid(PlayerSetting[] playerSettings) throws MapLoadException; MainGridWithUiSettings loadMainGrid(PlayerSetting[] playerSettings, EMapStartResources startResources) throws MapLoadException; String getMapName(); String getMapId(); class MainGridWithUiSettings { private final MainGrid mainGrid; private final PlayerState[] playerStates; public MainGridWithUiSettings(MainGrid mainGrid, PlayerState[] playerStates) { this.mainGrid = mainGrid; this.playerStates = playerStates; } public MainGrid getMainGrid() { return mainGrid; } public PlayerState[] getPlayerStates() { return playerStates; } public PlayerState getPlayerState(byte playerId) { return playerStates[playerId]; } } }