/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.mapcreator.noise; /** * Used to draw some random shapes * * @author Andreas Butti */ public class NoiseGenerator { private static final float PERSISTENCE = .5f; private static final float FREQ_INCREASE = 2; private final NoiseSet[] SETS = new NoiseSet[] { new NoiseSet(15731, 789221, 1376312589), new NoiseSet(15731, 789221, 2350883) }; /** * Get noise value for Position * * @param x * X Pos * @param y * Y Pos * @return Noise value */ public float getNoise(int x, int y) { return getRealNoise(x * .3f, y * .3f); } private float getRealNoise(float x, float y) { float sum = 0; float amplitude = 1; float frequency = 1; for (int i = 0; i < SETS.length; i++) { sum += SETS[i].getInterpolated(x * frequency, y * frequency) * amplitude; frequency *= FREQ_INCREASE; amplitude *= PERSISTENCE; } return sum; } }