/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.input.tasks; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import jsettlers.common.movable.ESoldierType; /** * @author codingberlin * @author Andreas Eberle */ public class UpgradeSoldiersGuiTask extends SimpleGuiTask { private ESoldierType soldierType; public UpgradeSoldiersGuiTask() { } public UpgradeSoldiersGuiTask(byte playerId, ESoldierType soldierType) { super(EGuiAction.UPGRADE_SOLDIERS, playerId); this.soldierType = soldierType; } public ESoldierType getSoldierType() { return soldierType; } @Override protected void serializeTask(DataOutputStream dos) throws IOException { super.serializeTask(dos); dos.writeInt(soldierType.ordinal); } @Override protected void deserializeTask(DataInputStream dis) throws IOException { super.deserializeTask(dis); soldierType = ESoldierType.VALUES[dis.readInt()]; } }