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* Copyright (c) 2015 - 2017
*
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*
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*
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package jsettlers.logic.buildings.spawn;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.movable.EMovableType;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.logic.buildings.IBuildingsGrid;
import jsettlers.logic.player.Player;
/**
* This class represents a big temple house that spawns new mages.
*
* @author codingberlin
*
*/
public final class BigTemple extends SpawnBuilding {
private static final long serialVersionUID = -6442369297239688436L;
private static final byte PRODUCE_LIMIT = 100;
private static final int PRODUCE_PERIOD_TICK = 30000;
private static final int PRODUCE_PERIOD = 600000;
private int nextProduceMillis = 0;
public BigTemple(Player player, ShortPoint2D position, IBuildingsGrid buildingsGrid) {
super(EBuildingType.BIG_TEMPLE, player, position, buildingsGrid);
}
@Override
protected final int subTimerEvent() {
nextProduceMillis -= PRODUCE_PERIOD_TICK;
if (nextProduceMillis <= 0) {
int nextEventMillis = super.subTimerEvent();
if (nextEventMillis == PRODUCE_PERIOD_TICK) { // priest was not prevented from spawning
nextProduceMillis = PRODUCE_PERIOD;
}
return nextEventMillis;
}
return getProducePeriod();
}
@Override
protected int constructionFinishedEvent() {
getPlayer().getMannaInformation().increaseMannaByBigTemple();
return super.constructionFinishedEvent();
}
@Override
protected void killedEvent() {
if (super.isConstructionFinished()) {
// prevent the player from building temples and immediately destroy them to get back the material for more temples to get fast Level3
getPlayer().getMannaInformation().stopFutureManaIncreasingByBigTemple();
}
}
@Override
protected int getProducePeriod() {
return PRODUCE_PERIOD_TICK;
}
@Override
protected EMovableType getMovableType() {
return EMovableType.MAGE;
}
@Override
protected byte getProduceLimit() {
return PRODUCE_LIMIT;
}
}