/******************************************************************************* * Copyright (c) 2015 - 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.buildings.spawn; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.movable.EMovableType; import jsettlers.common.position.ShortPoint2D; import jsettlers.logic.buildings.IBuildingsGrid; import jsettlers.logic.player.Player; /** * This class represents a big temple house that spawns new mages. * * @author codingberlin * */ public final class BigTemple extends SpawnBuilding { private static final long serialVersionUID = -6442369297239688436L; private static final byte PRODUCE_LIMIT = 100; private static final int PRODUCE_PERIOD_TICK = 30000; private static final int PRODUCE_PERIOD = 600000; private int nextProduceMillis = 0; public BigTemple(Player player, ShortPoint2D position, IBuildingsGrid buildingsGrid) { super(EBuildingType.BIG_TEMPLE, player, position, buildingsGrid); } @Override protected final int subTimerEvent() { nextProduceMillis -= PRODUCE_PERIOD_TICK; if (nextProduceMillis <= 0) { int nextEventMillis = super.subTimerEvent(); if (nextEventMillis == PRODUCE_PERIOD_TICK) { // priest was not prevented from spawning nextProduceMillis = PRODUCE_PERIOD; } return nextEventMillis; } return getProducePeriod(); } @Override protected int constructionFinishedEvent() { getPlayer().getMannaInformation().increaseMannaByBigTemple(); return super.constructionFinishedEvent(); } @Override protected void killedEvent() { if (super.isConstructionFinished()) { // prevent the player from building temples and immediately destroy them to get back the material for more temples to get fast Level3 getPlayer().getMannaInformation().stopFutureManaIncreasingByBigTemple(); } } @Override protected int getProducePeriod() { return PRODUCE_PERIOD_TICK; } @Override protected EMovableType getMovableType() { return EMovableType.MAGE; } @Override protected byte getProduceLimit() { return PRODUCE_LIMIT; } }