/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.network.server; import jsettlers.network.common.packets.ChatMessagePacket; import jsettlers.network.common.packets.OpenNewMatchPacket; import jsettlers.network.common.packets.TimeSyncPacket; import jsettlers.network.server.match.Player; public interface IServerManager { boolean acceptNewPlayer(Player player); void leaveMatch(Player player); /** * Creates a new match with the given name and the given map for the given {@link Player} and joins the player to the match. * * @param matchInfo * An {@link OpenNewMatchPacket} containing the data to be used for creating the new match. * @param player * The player that want's to create the match. This player will directly be joined into the match. */ void createNewMatch(OpenNewMatchPacket matchInfo, Player player); void channelClosed(Player player); /** * Starts the match of the given player. * * @param player */ void startMatch(Player player); void forwardChatMessage(Player player, ChatMessagePacket packet); /** * Sends the given {@link TimeSyncPacket} to the other players in the {@link Player}s match. * * @param player * The player that sent the {@link TimeSyncPacket}. * @param packet */ void distributeTimeSync(Player player, TimeSyncPacket packet); void joinMatch(String matchId, Player player); void setReadyStateForPlayer(Player player, boolean ready); void sendMatchesToPlayer(Player player); void setStartFinished(Player player, boolean startFinished); }