/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.network.server.db; import java.util.List; import jsettlers.network.server.match.EPlayerState; import jsettlers.network.server.match.Match; import jsettlers.network.server.match.Player; /** * This interface defines the methods required by the server to use a database. * * @author Andreas Eberle * */ public interface IDBFacade { /** * Checks if the player is allowed to connect to the server. * * @param id * The id of the player. * @return Returns true if the player may connect to the server. */ boolean isAcceptedPlayer(String id); void storePlayer(Player player); void removePlayer(Player player); /** * * @param player * @return Returns the running {@link Match} of the given {@link Player} <br> * or null if the {@link Player} has no running {@link Match}. */ Match getRunningMatchOf(Player player); void storeMatch(Match match); List<Match> getJoinableMatches(); List<Match> getJoinableRunningMatches(Player player); Match getMatchById(String id); List<Player> getPlayers(EPlayerState... allowedStates); List<Match> getMatches(); }