/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.graphics.map; import java.util.List; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.buildings.IBuilding; import jsettlers.common.buildings.IBuildingMaterial; import jsettlers.common.mapobject.EMapObjectType; import jsettlers.common.mapobject.IMapObject; import jsettlers.common.material.EPriority; import jsettlers.common.position.ShortPoint2D; import jsettlers.common.selectable.ESelectionType; /** * This is a fake building that is drawn under the mouse while we are in the build mode. * * @author ? * */ public class PlacementBuilding implements IBuilding, IBuilding.IMill { private final EBuildingType typeToPlace; /** * Create a new, fake {@link PlacementBuilding}. * * @param type * The type. */ public PlacementBuilding(EBuildingType type) { this.typeToPlace = type; } @Override public EMapObjectType getObjectType() { return EMapObjectType.PLACEMENT_BUILDING; } @Override public EBuildingType getBuildingType() { return typeToPlace; } @Override public float getStateProgress() { return 1f; } @Override public boolean isRotating() { return false; } @Override public boolean isSelected() { return false; } @Override public IMapObject getNextObject() { return null; } @Override public byte getPlayerId() { return 0; } @Override public void setSelected(boolean selected) { } @Override public ESelectionType getSelectionType() { return null; } @Override public ShortPoint2D getPos() { return null; } @Override public EPriority getPriority() { return null; } @Override public EPriority[] getSupportedPriorities() { return null; } @Override public boolean isOccupied() { return false; } @Override public List<IBuildingMaterial> getMaterials() { return null; } @Override public void setSoundPlayed() { } @Override public boolean isSoundPlayed() { return false; } @Override public IMapObject getMapObject(EMapObjectType type) { if (type == getObjectType()) { return this; } else { return null; } } @Override public boolean cannotWork() { return false; } }