/******************************************************************************* * Copyright (c) 2015, 2016 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.menu; import jsettlers.common.map.IGraphicsGrid; import jsettlers.common.player.IInGamePlayer; import jsettlers.common.statistics.IGameTimeProvider; /** * This interface represents a started game offering the methods the UI needs. * * @author michael * @author Andreas Eberle */ public interface IStartedGame { /** * Gets the grid that should be displayed to the user. * * @return */ IGraphicsGrid getMap(); /** * Gets an {@link IGameTimeProvider} implementation used to supply the UI with game time information. * * @return */ IGameTimeProvider getGameTimeProvider(); IInGamePlayer getInGamePlayer(); void setGameExitListener(IGameExitListener exitListener); boolean isShutdownFinished(); }