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package jsettlers.logic.movable.interfaces;
import jsettlers.algorithms.path.IPathCalculatable;
import jsettlers.algorithms.path.Path;
import jsettlers.common.mapobject.EMapObjectType;
import jsettlers.common.material.ESearchType;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.logic.player.Player;
/**
* Defines all methods needed by a {@link Movable} to use the implementor as its grid.
*
* @author Andreas Eberle
*/
public abstract class AbstractMovableGrid extends AbstractStrategyGrid {
private static final long serialVersionUID = -236805842467532505L;
/**
* Checks if there is a movable at the given position.
*
* @param x
* x coordinate of the position.
* @param y
* y coordinate of the position.
* @return true if the given position has a movable standing on it.<br>
* false if there is no movable.
*/
@Override
public abstract boolean hasNoMovableAt(int x, int y);
public abstract void leavePosition(ShortPoint2D position, ILogicMovable movable);
/**
* Lets the given movable enter the given position.
*
* @param position
* Position to be entered.
* @param movable
* Movable that enters the position.
* @param informFullArea
* If true, the full soldier update area is informed if the given movable is attackable.<br>
* If false, only a circle is informed if the given movable is attackable.
*/
public abstract void enterPosition(ShortPoint2D position, ILogicMovable movable, boolean informFullArea);
public abstract void notifyAttackers(ShortPoint2D position, ILogicMovable movable, boolean informFullArea);
public abstract Path calculatePathTo(IPathCalculatable pathCalculatable, ShortPoint2D targetPos);
public abstract Path searchDijkstra(IPathCalculatable pathCalculateable, short centerX, short centerY, short radius, ESearchType searchType);
public abstract Path searchInArea(IPathCalculatable pathCalculateable, short centerX, short centerY, short radius, ESearchType searchType);
public abstract boolean isBlocked(int x, int y);
public abstract boolean isProtected(int x, int y);
public abstract boolean isBlockedOrProtected(int x, int y);
/**
* Adds a map object to the grid that deletes itself after the given duration.
*
* @param position
* The position to add the map object.
* @param mapObjectType
* The {@link EMapObjectType} of the map object that will be added.
* @param duration
* The time (in seconds) the map object will stay on the grid.
* @param player
* The {@link Player} of the map object.
*/
public abstract void addSelfDeletingMapObject(ShortPoint2D position, EMapObjectType mapObjectType, float duration, Player player);
public abstract boolean isInBounds(int x, int y);
public abstract ShortPoint2D calcDecentralizeVector(short x, short y);
public abstract Player getPlayerAt(ShortPoint2D position);
public abstract boolean isValidPosition(IPathCalculatable pathCalculatable, int x, int y);
public abstract boolean isValidNextPathPosition(IPathCalculatable pathCalculatable, ShortPoint2D nextPos, ShortPoint2D targetPos);
}