/******************************************************************************* * Copyright (c) 2015 - 2017 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.logic.movable.interfaces; import jsettlers.algorithms.path.IPathCalculatable; import jsettlers.algorithms.path.Path; import jsettlers.common.mapobject.EMapObjectType; import jsettlers.common.material.ESearchType; import jsettlers.common.position.ShortPoint2D; import jsettlers.logic.player.Player; /** * Defines all methods needed by a {@link Movable} to use the implementor as its grid. * * @author Andreas Eberle */ public abstract class AbstractMovableGrid extends AbstractStrategyGrid { private static final long serialVersionUID = -236805842467532505L; /** * Checks if there is a movable at the given position. * * @param x * x coordinate of the position. * @param y * y coordinate of the position. * @return true if the given position has a movable standing on it.<br> * false if there is no movable. */ @Override public abstract boolean hasNoMovableAt(int x, int y); public abstract void leavePosition(ShortPoint2D position, ILogicMovable movable); /** * Lets the given movable enter the given position. * * @param position * Position to be entered. * @param movable * Movable that enters the position. * @param informFullArea * If true, the full soldier update area is informed if the given movable is attackable.<br> * If false, only a circle is informed if the given movable is attackable. */ public abstract void enterPosition(ShortPoint2D position, ILogicMovable movable, boolean informFullArea); public abstract void notifyAttackers(ShortPoint2D position, ILogicMovable movable, boolean informFullArea); public abstract Path calculatePathTo(IPathCalculatable pathCalculatable, ShortPoint2D targetPos); public abstract Path searchDijkstra(IPathCalculatable pathCalculateable, short centerX, short centerY, short radius, ESearchType searchType); public abstract Path searchInArea(IPathCalculatable pathCalculateable, short centerX, short centerY, short radius, ESearchType searchType); public abstract boolean isBlocked(int x, int y); public abstract boolean isProtected(int x, int y); public abstract boolean isBlockedOrProtected(int x, int y); /** * Adds a map object to the grid that deletes itself after the given duration. * * @param position * The position to add the map object. * @param mapObjectType * The {@link EMapObjectType} of the map object that will be added. * @param duration * The time (in seconds) the map object will stay on the grid. * @param player * The {@link Player} of the map object. */ public abstract void addSelfDeletingMapObject(ShortPoint2D position, EMapObjectType mapObjectType, float duration, Player player); public abstract boolean isInBounds(int x, int y); public abstract ShortPoint2D calcDecentralizeVector(short x, short y); public abstract Player getPlayerAt(ShortPoint2D position); public abstract boolean isValidPosition(IPathCalculatable pathCalculatable, int x, int y); public abstract boolean isValidNextPathPosition(IPathCalculatable pathCalculatable, ShortPoint2D nextPos, ShortPoint2D targetPos); }