/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.network.client;
import java.util.Arrays;
import jsettlers.network.NetworkConstants;
import jsettlers.network.client.interfaces.IGameClock;
import jsettlers.network.client.interfaces.INetworkConnector;
import jsettlers.network.client.interfaces.ITaskScheduler;
import jsettlers.network.client.task.packets.SyncTasksPacket;
import jsettlers.network.client.task.packets.TaskPacket;
import jsettlers.network.synchronic.timer.NetworkTimer;
/**
* This is a {@link ITaskScheduler} implementation that supports offline gameplay. It directly schedules the tasks in the {@link NetworkTimer}.
*
* @author Andreas Eberle
*
*/
public class OfflineNetworkConnector implements ITaskScheduler, INetworkConnector {
private final NetworkTimer networkTimer = new NetworkTimer(true);
private boolean startFinished;
@Override
public void scheduleTask(TaskPacket task) {
scheduleTaskAt(networkTimer.getTime() / NetworkConstants.Client.LOCKSTEP_PERIOD + 2, task);
}
/**
* Schedules the given task for execution in the given targetLockstep.
*
* @param targetLockstep
* Time the task should be scheduled in milliseconds.
* @param task
* Task to be scheduled.
*/
public void scheduleTaskAt(int targetLockstep, TaskPacket task) {
networkTimer.scheduleSyncTasksPacket(new SyncTasksPacket(targetLockstep, Arrays.asList(task)));
}
@Override
public IGameClock getGameClock() {
return networkTimer;
}
@Override
public void shutdown() {
networkTimer.stopExecution();
}
@Override
public ITaskScheduler getTaskScheduler() {
return this;
}
@Override
public void setStartFinished(boolean startFinished) {
this.startFinished = startFinished;
}
@Override
public boolean haveAllPlayersStartFinished() {
return startFinished;
}
}