/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.network.client; import java.util.Arrays; import jsettlers.network.NetworkConstants; import jsettlers.network.client.interfaces.IGameClock; import jsettlers.network.client.interfaces.INetworkConnector; import jsettlers.network.client.interfaces.ITaskScheduler; import jsettlers.network.client.task.packets.SyncTasksPacket; import jsettlers.network.client.task.packets.TaskPacket; import jsettlers.network.synchronic.timer.NetworkTimer; /** * This is a {@link ITaskScheduler} implementation that supports offline gameplay. It directly schedules the tasks in the {@link NetworkTimer}. * * @author Andreas Eberle * */ public class OfflineNetworkConnector implements ITaskScheduler, INetworkConnector { private final NetworkTimer networkTimer = new NetworkTimer(true); private boolean startFinished; @Override public void scheduleTask(TaskPacket task) { scheduleTaskAt(networkTimer.getTime() / NetworkConstants.Client.LOCKSTEP_PERIOD + 2, task); } /** * Schedules the given task for execution in the given targetLockstep. * * @param targetLockstep * Time the task should be scheduled in milliseconds. * @param task * Task to be scheduled. */ public void scheduleTaskAt(int targetLockstep, TaskPacket task) { networkTimer.scheduleSyncTasksPacket(new SyncTasksPacket(targetLockstep, Arrays.asList(task))); } @Override public IGameClock getGameClock() { return networkTimer; } @Override public void shutdown() { networkTimer.stopExecution(); } @Override public ITaskScheduler getTaskScheduler() { return this; } @Override public void setStartFinished(boolean startFinished) { this.startFinished = startFinished; } @Override public boolean haveAllPlayersStartFinished() { return startFinished; } }