/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.map.partition; import jsettlers.common.material.EMaterialType; /** * This interface provides access to the settings of a partition. * * @author Andreas Eberle * */ public interface IPartitionData { /** * Returns the settings of this partition. * * @return An instance of {@link IPartitionSettings} providing the settings of the partition. */ IPartitionSettings getPartitionSettings(); /** * Returns the number of materials of the given type, available in the respective partition. * * @param materialType * Type of material. * @return Available amount of that material. */ int getAmountOf(EMaterialType materialType); /** * Returns the number of buildings in the partition and of the player over all. * * @return An instance of {@link IBuildingCounts} providing the number of buildings. */ IBuildingCounts getBuildingCounts(); }