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* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.common.map;
/**
* Enum defining possible debug color modes.
*
* @author Andreas Eberle
*
*/
public enum EDebugColorModes {
NONE,
BLOCKED_PARTITIONS,
PARTITION_ID,
REAL_PARTITION_ID,
PLAYER_ID,
TOWER_COUNT,
DEBUG_COLOR,
MARKS_AND_OBJECTS,
RESOURCE_AMOUNTS;
/**
* This array defines the available debug color modes. If you want to disable a mode, create a new array, that doesn't contain the mode.<br>
* This array also defines the order of the modes. Therefore changing the array can be used to change the order of the modes.
*/
private static EDebugColorModes[] AVAILABLE_COLOR_MODES = EDebugColorModes.values();
public static EDebugColorModes getNextMode(EDebugColorModes debugColorMode) {
for (int i = 0; i < AVAILABLE_COLOR_MODES.length; i++) {
if (AVAILABLE_COLOR_MODES[i] == debugColorMode) {
return AVAILABLE_COLOR_MODES[(i + 1) % AVAILABLE_COLOR_MODES.length];
}
}
return EDebugColorModes.NONE;
}
}