/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.ai.construction;
import jsettlers.ai.highlevel.AiPositions;
import jsettlers.ai.highlevel.AiStatistics;
import jsettlers.algorithms.construction.AbstractConstructionMarkableMap;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.position.ShortPoint2D;
import java.util.Collection;
/**
* Builds the military building right next to one other tower
*
* @author codingberlin
*/
public class BestMilitaryConstructionPositionFinder implements IBestConstructionPositionFinder {
private final EBuildingType buildingType;
public BestMilitaryConstructionPositionFinder(EBuildingType buildingType) {
this.buildingType = buildingType;
}
@Override
public ShortPoint2D findBestConstructionPosition(AiStatistics aiStatistics, AbstractConstructionMarkableMap constructionMap, final byte playerId) {
Collection<ShortPoint2D> towerPositions = aiStatistics.getBuildingPositionsOfTypeForPlayer(EBuildingType.TOWER, playerId);
if (towerPositions.isEmpty()) {
return null;
}
final AbstractConstructionMarkableMap constructionGrid = aiStatistics.getMainGrid().getConstructionMarksGrid();
return aiStatistics.getLandForPlayer(playerId).getNearestPoint(towerPositions.iterator().next(), Integer.MAX_VALUE,
new AiPositions.AiPositionFilter() {
@Override
public boolean contains(int x, int y) {
return constructionGrid.canConstructAt((short) x, (short) y, buildingType, playerId);
}
});
}
}