/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.ai.construction; import jsettlers.ai.highlevel.AiPositions; import jsettlers.ai.highlevel.AiStatistics; import jsettlers.algorithms.construction.AbstractConstructionMarkableMap; import jsettlers.common.buildings.EBuildingType; import jsettlers.common.position.ShortPoint2D; import java.util.Collection; /** * Builds the military building right next to one other tower * * @author codingberlin */ public class BestMilitaryConstructionPositionFinder implements IBestConstructionPositionFinder { private final EBuildingType buildingType; public BestMilitaryConstructionPositionFinder(EBuildingType buildingType) { this.buildingType = buildingType; } @Override public ShortPoint2D findBestConstructionPosition(AiStatistics aiStatistics, AbstractConstructionMarkableMap constructionMap, final byte playerId) { Collection<ShortPoint2D> towerPositions = aiStatistics.getBuildingPositionsOfTypeForPlayer(EBuildingType.TOWER, playerId); if (towerPositions.isEmpty()) { return null; } final AbstractConstructionMarkableMap constructionGrid = aiStatistics.getMainGrid().getConstructionMarksGrid(); return aiStatistics.getLandForPlayer(playerId).getNearestPoint(towerPositions.iterator().next(), Integer.MAX_VALUE, new AiPositions.AiPositionFilter() { @Override public boolean contains(int x, int y) { return constructionGrid.canConstructAt((short) x, (short) y, buildingType, playerId); } }); } }