/*******************************************************************************
* Copyright (c) 2015, 2016
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.logic.buildings.workers;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.buildings.IBuilding;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.logic.buildings.IBuildingsGrid;
import jsettlers.logic.player.Player;
/**
* This is a mill building with the ability to rotate.
*
* @author Andreas Eberle
*/
public final class MillBuilding extends WorkerBuilding implements IBuilding.IMill {
private static final long serialVersionUID = -8586862770507050382L;
private boolean rotating;
private boolean soundPlayed;
public MillBuilding(EBuildingType type, Player player, ShortPoint2D position, IBuildingsGrid buildingsGrid) {
super(type, player, position, buildingsGrid);
}
@Override
public boolean isRotating() {
return rotating;
}
public void setRotating(boolean rotating) {
this.rotating = rotating;
this.soundPlayed = false;
}
@Override
public void setSoundPlayed() {
soundPlayed = true;
}
@Override
public boolean isSoundPlayed() {
return soundPlayed;
}
}