/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.buildingcreator.editor.map; import jsettlers.common.buildings.IBuilding; import jsettlers.common.landscape.ELandscapeType; import jsettlers.common.mapobject.IMapObject; import jsettlers.common.movable.IMovable; import jsettlers.common.position.ShortPoint2D; public class PseudoTile { private final int x; private final int y; private IBuilding building; private int debugColor; private IMapObject stack; public PseudoTile(int x, int y) { this.x = x; this.y = y; } public IBuilding getBuilding() { return building; } public int getDebugColor() { return debugColor; } public byte getHeight() { return 0; } public ELandscapeType getLandscapeType() { return ELandscapeType.DRY_GRASS; } public IMapObject getHeadMapObject() { return null; } public IMovable getMovable() { return null; } public IMapObject getStack() { return stack; } public byte getPlayer() { return 0; } public boolean equals(ShortPoint2D other) { return other.x == x && other.y == y; } @Override public int hashCode() { return ShortPoint2D.hashCode(x, y); }; public void setBuilding(IBuilding building) { this.building = building; } public void setDebugColor(int debugColor) { this.debugColor = debugColor; } public void setStack(IMapObject stack) { this.stack = stack; } public ShortPoint2D getPos() { return new ShortPoint2D(x, y); } }